Dungeon Crawl Stone Soup version 0.35-a0-688-gec49406eb0 (webtiles) character file. Game seed: 1912799993953595203 27 MTDW the Chiller (level 3, 0/24 HPs) Began as a Barachi Ice Elementalist on July 9, 2026. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1031 turns). MTDW the Chiller (Barachi Ice Elementalist) Turns: 1031, Time: 00:01:34 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 10% Magic: 5/7 EV: 11 Int: 23 God: Gold: 70 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . (100%) f - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn d - ring of wizardry MPRegen 0.10/turn %: wizardry (x1) @: unable to hop, freezing walls, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons f - a +3 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a ring of positive energy d - a ring of wizardry (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of revelation {unknown} e - a scroll of noise {unknown} h - a scroll of poison {unknown} j - a scroll of fear {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 5.4 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 56% 1d9 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 28% N/A 1% 3 Summon Ice Beast Ice/Summ 16% N/A 4% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aim: a gnoll, wielding a +0 halberd (100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) You freeze the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 15, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! Magic courses through your body. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll hits you with a +0 whip! You die... ###+## #....# #########....# #............# #.........#'## ####...†.....#)######### #...##########.#.......# #...# #ğ#.#####.# #...# #@#<# #.# #...# #.#######.# #ğ.ğ. #.........# #..... ########### ....... ğ#....... .#........ .###..@... You could see a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 3 ball pythons A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 2 quokkas (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MTDW the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached skill level 5 in Ice Magic 272 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 987 | D:2 | Encountered Jessica 1024 | D:2 | Reached XP level 3. HP: 5/24 MP: 2/7 1029 | D:2 | Learned a level 3 spell: Frozen Ramparts 1031 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_corners, nicolae_figureground_pulse, minivault_26, st_stairs_14, minmay_tree_intersection, minmay_misc_feat_columns, minmay_pentomino_q4 D:2: layout_basic, serial_shops, nicolae_shop_cornered_store, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.4 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Cast: Freeze || 29 Frozen Ramparts || 1 Ability: Hop || 1 Drink: Magic || 1 Armour: Robe || 12 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1209 | 1148 | 61 | 54 | 876 | 2 | 604.5 | Dungeon | 1209 | 1148 | 61 | 54 | 876 | 2 | 604.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 101 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+