Dungeon Crawl Stone Soup version 0.34-a0-573-gddf292f8a0 (webtiles) character file. Game seed: 8223838067753040560 50192 MTDW the Gelid (level 14, 0/76 HPs) Began as a Deep Elf Alchemist on Aug 6, 2025. Was a High Priest of Vehumet. Slain by Jorgrun ... wielding a staff of earth (20 damage) ... on level 2 of the Orcish Mines. The game lasted 00:30:15 (15010 turns). MTDW the Gelid (Deep Elf Alchemist) Turns: 15010, Time: 00:30:15 Health: 0/76 AC: 9 Str: 5 XL: 14 Next: 18% Magic: 16/36 EV: 28 Int: 32 God: Vehumet [*****.] Gold: 1395 SH: 0 Dex: 17 Spells: 9/45 levels left rFire . . . (100%) l - staff of conjuration rCold . . . (100%) m - orb {Attunement} rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec + (33%) k - +2 cloak "Naahieryun" {Will+} rCorr . (100%) e - +0 pair of gloves SInv + o - +0 pair of boots Will ++... i - amulet of the acrobat Stlth ++ g - +6 ring of intelligence HPRegen 0.32/turn h - ring "Wurcheuni" {rElec Dex+2 SInv} MPRegen 0.50/turn %: acrobat @: acrobatic, studying 2 skills A: magic regeneration a: Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 4 branches of the dungeon, and saw 18 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey. You collected 1395 gold pieces. Inventory: Hand Weapons c - a +3 whip Missiles d - 5 throwing nets Armour a - a +0 robe (worn) b - a +0 helmet (worn) e - a +0 pair of gloves (worn) k - the +2 cloak "Naahieryun" (worn) {Will+} (You found it on level 10 of the Dungeon) Will+: It increases your willpower. m - an orb of attunement (worn) o - a +0 pair of boots (worn) Magical Staves l - a staff of conjuration (weapon) Jewellery f - a ring of protection from fire g - a +6 ring of intelligence (worn) h - the ring "Wurcheuni" (worn) {rElec Dex+2 SInv} (You found it on level 5 of the Dungeon) [ring of see invisible] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. i - an amulet of the acrobat (worn) j - a ring of magical power n - a +4 ring of protection p - a +4 ring of protection q - a ring of resist corrosion r - an amulet of faith Wands e - a wand of charming (28) a - a wand of flame (42) p - a wand of polymorph (10) f - a wand of mindburst (9) c - a wand of roots (14) b - a wand of quicksilver (3) Scrolls V - a scroll of vulnerability S - 3 scrolls of silence b - 5 scrolls of blinking a - 5 scrolls of enchant armour s - 3 scrolls of summoning q - 7 scrolls of noise {unknown} w - 5 scrolls of enchant weapon r - 5 scrolls of revelation f - 2 scrolls of fear W - 4 scrolls of brand weapon l - a scroll of poison {unknown} n - a scroll of torment {unknown} I - a scroll of immolation Potions g - 2 potions of magic c - 10 potions of curing d - 2 potions of invisibility {unknown} L - 4 potions of lignification w - 3 potions of heal wounds s - a potion of ambrosia {unknown} r - 6 potions of resistance x - 5 potions of mutation {unknown} z - 3 potions of cancellation {unknown} b - a potion of brilliance h - a potion of haste Miscellaneous g - a +0 Gell's gravitambourine (2/2) Skills: - Level 4.0 Fighting - Level 4.0 Armour - Level 4.0 Dodging - Level 2.4 Stealth - Level 16.2 Spellcasting - Level 3.0 Conjurations - Level 4.0 Fire Magic - Level 18.0 Ice Magic - Level 3.0 Air Magic + Level 6.4 Earth Magic - Level 11.0 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Refrigerat Ice 48% 4d18 1% 7 b - Ignite Poison Fire/Alch 65% N/A 1% 4 c - Eringya's Noxious Bo Alch 38% 4d6 1% 6 d - Sticky Flame Fire/Alch 65% 2d11 1% 4 e - Mephitic Cloud Conj/Alch/Air 96% N/A 1% 3 f - Olgreb's Toxic Radia Alch 77% N/A 1% 4 g - Mercury Arrow Conj/Alch 100% 2d11 1% 2 h - Permafrost Eruption Ice/Erth 40% 2x4d9 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 50% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Passwall Erth 61% N/A 1% 3 Swiftness Air 45% N/A 1% 3 Volatile Blastmotes Fire/Tloc 76% 2d16 1% 3 Airstrike Air 22% 2d(4-20) 1% 4 Flame Wave Conj/Fire 83% 2d18 1% 4 Fulminant Prism Conj/Alch 51% 3d23 1% 4 Leda's Liquefaction Alch/Erth 34% N/A 1% 4 Alistair's Intoxication Alch 51% N/A 1% 5 Yara's Violent Unravell Hex/Alch 28% 3d12 1% 5 Sculpt Simulacrum Ice/Alch 43% N/A 1% 6 Blink Tloc 50% N/A 2% 2 Call Imp Summ 50% N/A 2% 2 Lesser Beckoning Tloc 50% N/A 2% 2 Call Canine Familiar Summ 25% N/A 4% 3 Forge Blazeheart Golem Fire/Frge 38% N/A 7% 4 Anguish Hex/Necr 12% N/A 16% 4 Cause Fear Hex 12% N/A 16% 4 Eringya's Surprising Cr Summ 25% N/A 16% 4 Curse of Agony Necr 25% N/A 41% 5 Summon Forest Summ/Tloc 12% N/A 41% 5 Death Channel Necr 12% N/A 94% 6 Gell's Gavotte Tloc 12% 2d(16-24) 94% 6 Ignition Fire 25% 3d9 99% 8 Malign Gateway Summ/Tloc 12% N/A 100% 7 Fire Storm Conj/Fire 41% 8d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:6 ![* Annotations: Lair:4 1 runed translucent door Lair:5 exclusion: obsidian statue Orc:2 Jorgrun Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Ozocubu's Refrigeration (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. Jorgrun resists. Jorgrun is moderately wounded. You destroy the obsidian bat! Vehumet accepts your kill. You feel your power returning. The grasping roots constrict you. Unknown command. Casting: Ozocubu's Refrigeration (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. Jorgrun resists. Jorgrun is heavily wounded. An orc comes into view. It is wielding a +0 dagger. The grasping roots constrict you! You escape the roots' grasp. Casting: Ozocubu's Refrigeration (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. Jorgrun resists. Jorgrun is severely wounded. You kill the orc! Vehumet accepts your kill. You feel your power returning. Jorgrun reaches out to the roots within the earth. The grasping roots grab you! The grasping roots constrict you. Okay, then. The roots' grasp on you weakens, but your attempt to escape fails. Jorgrun hits you with a staff of earth! The ground beneath you fractures. You draw in some of the released energy. The grasping roots constrict you. You escape the roots' grasp. An orc wizard comes into view. It is wielding a +0 dagger. Jorgrun attacks as he pursues you! Jorgrun hits you with a staff of earth!! * * * LOW HITPOINT WARNING * * * The ground beneath you fractures!! You die... ..........#..... .............#... .....#........... .<..#..>......... ............#.#.. $................ ................. .......