MTDW Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -43, D:1) a +0 club (1, -6, D:1) a +0 short sword (4, -36, D:1) a +0 dagger (5, 9, D:1) a rat corpse (skeletalised by now) (12, -4, D:1) a +0 leather armour (13, -31, D:1) a +0 club (13, -21, D:1) a jackal skeleton (13, -12, D:1) a +0 dagger (13, 10, D:1) 3 poisoned darts (15, 1, D:1) a +0 leather armour (16, -23, D:1) a +0 spear (17, -25, D:1) a +0 robe (21, -11, D:1) a +0 short sword (33, -36, D:1) a +0 club (37, 3, D:1) a +0 dagger (44, -24, D:1) a +0 ring mail (45, -4, D:1) a bat skeleton (46, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, -48, D:1) a +0 club (48, 2, D:1) a +0 ring mail (49, -18, D:1) a +0 whip 4 stones (50, -49, D:1) a rat corpse (skeletalised by now) (51, -49, D:1) a rat corpse (skeletalised by now) (56, -40, D:1) a +0 short sword a stone (58, -31, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of mutation