Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 153367146627934692 136189 MTDW the Eclecticist (level 16, -10/92 HPs) Began as a Deep Elf Conjurer on Feb 24, 2025. Was the Champion of Vehumet. Mangled by a sphinx marauder (27 damage) ... on level 4 of the Shoals. The game lasted 00:59:34 (23010 turns). MTDW the Eclecticist (Deep Elf Conjurer) Turns: 23010, Time: 00:59:34 Health: -10/92 AC: 13 Str: 6 XL: 16 Next: 66% Magic: 0/40 EV: 13 Int: 35 God: Vehumet [******] Gold: 1148 SH: 0 Dex: 13 Spells: 7/51 levels left rFire + . . G - staff of conjuration rCold . . . (no offhand) rNeg . . . u - +0 troll leather armour rPois . H - +2 hat {Int+3} rElec . F - +0 cloak rCorr . p - +1 pair of gloves SInv . (no boots) Will ++... s - amulet of the acrobat Stlth + B - ring of wizardry HPRegen 1.15/turn h - ring of Jyotol {rF+ Will+ AC+4 Str+2} MPRegen 0.54/turn %: acrobat, wizardry (x1) @: about to teleport, raining reagents, very slow A: magic regeneration a: Renounce Religion You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Bailey. You collected 3086 gold pieces. You spent 1938 gold pieces at shops. Inventory: Missiles x - 11 throwing nets Armour p - a +1 pair of gloves (worn) u - a +0 troll leather armour (worn) F - a +0 cloak (worn) H - a +2 hat of intelligence (worn) Magical Staves G - a staff of conjuration (weapon) Jewellery h - the ring of Jyotol (worn) {rF+ Will+ AC+4 Str+2} (You acquired it on level 9 of the Dungeon) [ring of protection] rF+: It protects you from fire. Will+: It increases your willpower. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). l - a ring of ice m - a ring of positive energy s - an amulet of the acrobat (worn) y - an amulet of regeneration B - a ring of wizardry (worn) O - a ring of see invisible Wands a - a wand of roots (10) r - a wand of charming (18) v - a wand of quicksilver (14) D - a wand of polymorph (11) E - a wand of mindburst (4) Scrolls k - 5 scrolls of vulnerability n - 3 scrolls of blinking o - a scroll of identify w - 7 scrolls of teleportation z - 2 scrolls of amnesia A - 2 scrolls of immolation I - 5 scrolls of butterflies K - 4 scrolls of fear L - a scroll of fog M - a scroll of brand weapon Potions b - 2 potions of magic c - a potion of ambrosia d - 2 potions of haste e - 2 potions of cancellation f - 5 potions of brilliance g - 5 potions of heal wounds i - 10 potions of curing j - 4 potions of mutation q - a potion of might t - 11 potions of enlightenment C - 3 potions of attraction J - 7 potions of lignification N - a potion of resistance Skills: - Level 7.0 Fighting - Level 7.0 Armour - Level 7.9 Dodging - Level 4.0 Stealth - Level 18.0 Spellcasting + Level 15.4 Conjurations - Level 4.0 Translocations - Level 18.0 Fire Magic + Level 11.5 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignition Fire 51% 3d14 1% 8 b - Orb of Destruction Conj 59% 9d14 1% 7 c - Fulsome Fusillade Conj/Alch 56% (3-5)d19 4% 8 d - Iskenderun's Mystic Conj/Tloc 99% 2d19 (+2d11% 4 e - Olgreb's Toxic Radia Alch 85% N/A 1% 4 f - Mephitic Cloud Conj/Alch/Air 97% N/A 1% 3 g - Irradiate Conj/Alch 56% 3d30 1% 5 h - Yara's Violent Unrav Hex/Alch 32% 3d13 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 Magic Dart Conj 100% 1d8 0% 1 Mercury Arrow Conj/Alch 100% 2d10 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Flame Wave Conj/Fire 100% 2d21 0% 4 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Soul Splinter Necr 100% N/A 1% 1 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Confusing Touch Hex 31% N/A 1% 3 Frozen Ramparts Ice 62% 1d10 1% 3 Hailstorm Conj/Ice 91% 3d15 1% 3 Inner Flame Hex/Fire 76% N/A 1% 3 Vampiric Draining Necr 31% 2d8 1% 3 Airstrike Air 15% 2d(3-19) 1% 4 Brom's Barrelling Bould Conj/Erth 91% 2d13 1% 4 Fulminant Prism Conj/Alch 56% 3d24 1% 4 Iskenderun's Battlesphe Conj/Frge 91% 2d17 1% 4 Fireball Conj/Fire 61% 3d23 1% 5 Conjure Ball Lightning Conj/Air 45% 3x3d16 1% 6 Eringya's Noxious Bog Alch 42% 4d6 1% 6 Nazja's Percussive Temp Frge 15% 4d6 4% 5 Cause Fear Hex 15% N/A 6% 4 Dispel Undead Necr 31% 3d14 6% 4 Forge Lightning Spire Air/Frge 31% 3d6 6% 4 Martyr's Knell Necr/Summ 31% N/A 6% 4 Summon Forest Summ/Tloc 22% N/A 8% 5 Death Channel Necr 15% N/A 65% 6 Summon Cactus Giant Summ 15% N/A 65% 6 Splinterfrost Shell Ice/Frge 15% 6d8 99% 7 Summon Hydra Summ 15% N/A 99% 7 Dragon's Call Summ 15% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:6 * D:14 *[ Orc:2 ?:*[? Shoals:3 * Portals: Pandemonium: Orc:2 Annotations: D:5 2 transporters Shoals:4 Mara Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! A merfolk aquamancer comes into view. It is wielding a +0 rapier. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure up an array of volatile reagents! Flasks of reagents rain from above! The flickering plasma engulfs the merfolk aquamancer!!! The merfolk aquamancer is heavily wounded. The frigid brine engulfs the sphinx marauder!! The sphinx marauder is almost dead. The frigid brine engulfs the merfolk aquamancer! The merfolk aquamancer is lightly wounded. The frigid brine engulfs MTDW's illusion! MTDW's illusion is heavily wounded. The fiery phlogiston engulfs the water elemental!!! The water elemental is burned terribly! The water elemental is heavily damaged. The fiery phlogiston engulfs the merfolk avatar!! The merfolk avatar is moderately wounded. The fiery phlogiston engulfs the cyclops!! The cyclops is lightly wounded. You hear an angry hiss. The merfolk avatar's excess health fades away. The sphinx marauder pounces on you. The air twists around and strikes you! The merfolk aquamancer casts a spell at you. The torrent of water hits you!! * * * LOW HITPOINT WARNING * * * You are knocked back by the torrent of water. The wave splashes down. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The merfolk avatar chants a haunting song. You resist with almost no effort. The sphinx marauder pounces on you. The air twists around and strikes you!! You die... ....)..#)### ###....P.$ ~.......## ##.m.... ~~.....# ##.... .~....# #... ~P.... ... ~~...~~≈≈≈ .P ~~ ≈≈≈≈≈ . ≈≈≈≈.~ ####### ≈≈~~~. ##@~..E## ~ ~~..~.##~H~