MTDW Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 8, D:1) 2 stones (15, 10, D:1) a bat corpse (skeletalised by now) (16, 14, D:1) a +0 falchion (17, 9, D:1) a ball python corpse (skeletalised by now) (26, 9, D:1) a +0 ring mail (27, 11, D:1) a quokka corpse (skeletalised by now) (29, 15, D:1) a +0 club (31, -5, D:1) a hobgoblin skeleton (40, 3, D:1) 5 stones (42, 21, D:1) 4 stones (44, 18, D:1) a +0 leather armour (46, 22, D:1) a +0 leather armour (48, -2, D:1) a +0 dagger (56, -18, D:1) a staff of conjuration Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 8, D:2) 4 stones (7, 14, D:2) a beast talisman (7, 29, D:2) a +0 dagger 4 stones (7, 30, D:2) a +0 club (9, 12, D:2) a +0 hand axe (12, 6, D:2) a +0 dagger a +0 dagger (14, 2, D:2) a +0 mace of protection (15, 3, D:2) 4 stones (15, 21, D:2) a +0 leather armour (15, 28, D:2) 2 stones (16, 9, D:2) 3 stones (29, 2, D:2) 3 stones (29, 6, D:2) 7 stones (35, 8, D:2) the +3 whip of Avoy {drain, Str-4 Int+8} Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). (35, 9, D:2) a bat skeleton (37, 9, D:2) a +1 sling of freezing (39, 4, D:2) a +0 club (42, 24, D:2) a +0 robe (44, 13, D:2) a hobgoblin skeleton (45, 0, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 5 stones (1, 22, D:3) 3 boomerangs (15, 24, D:3) a +0 club a +0 leather armour (27, 8, D:3) a +0 leather armour (29, 9, D:3) a +0 pair of gloves (39, 51, D:3) 6 stones (45, 20, D:3) a +0 robe (48, 47, D:3) a +0 dagger 2 stones (52, 46, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Uqizos" {Will+ Wiz Dex+3} (4890 gold) [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the +0 robe of the Game of Life {Str+3} (1400 gold) Str+3: It affects your strength (+3). the ring "Wogukk" {rF+ rC- rN+ Dex+3 Fire} (4250 gold) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the +7 hand axe of Theory {heavy, rC+ rN+} (5860 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. (0, 0, D:4) a +0 dagger (5, -33, D:4) a +0 whip (6, -21, D:4) a +0 club (18, -4, D:4) 6 stones (25, -16, D:4) a +0 club (30, -36, D:4) 7 stones (30, -33, D:4) a +0 club (30, -29, D:4) a +0 whip a +0 spear (30, -28, D:4) a +0 halberd (34, -32, D:4) a +0 chain mail (36, -27, D:4) a +0 pair of boots (39, -12, D:4) a +0 whip (39, -11, D:4) an adder skeleton (41, -33, D:4) a +2 leather armour of fire resistance Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (3, -14, D:5) a +0 club (5, -15, D:5) a +0 spear a +0 leather armour (6, -2, D:5) a +0 war axe a +0 leather armour (8, -15, D:5) a +0 spear a +0 robe (9, -15, D:5) a +0 whip (12, -16, D:5) a +0 dagger (13, -15, D:5) a +0 hand axe 5 boomerangs (23, -2, D:5) a +0 robe (23, -1, D:5) a +0 robe (32, 3, D:5) a +0 chain mail a +0 hand axe (32, 4, D:5) a +0 whip (34, 6, D:5) a +0 short sword a +0 flail (36, 8, D:5) a +0 plate armour a +0 trident (38, -15, D:5) a +0 spear (39, -15, D:5) a +0 whip (39, 3, D:5) a +0 giant club (40, 0, D:5) 6 stones (40, 7, D:5) a +0 dagger (42, -15, D:5) a +0 halberd (42, -2, D:5) a +0 spear (42, 0, D:5) a +0 club (43, -3, D:5) 9 stones (44, -15, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (0, 6, D:6) 17 gold pieces a +0 shortbow (2, 1, D:6) 4 stones (4, 7, D:6) a +0 ring mail (5, 7, D:6) 5 gold pieces (8, 5, D:6) a scroll of noise (8, 7, D:6) a +0 short sword