Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14754293782476682768 4 MRkent the Conjurer (level 1, -2/1 HPs) Began as a Draconian Conjurer on Aug 7, 2026. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:31 (211 turns). MRkent the Conjurer (Draconian Conjurer) Turns: 211, Time: 00:02:32 Health: -2/1 AC: 7 Str: 9 XL: 1 Next: 58% Magic: 0/3 EV: 11 Int: 18 God: Gold: 14 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) d - melded staff of earth rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no cloak) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv + (no barding) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn a - riddle talisman %: no passive effects @: sphinx-form, flying A: airstrike attack, hex mastery, flying, reduced hp, riddle compulsion, (AC +4), unfitting armour, cold-blooded, (armoured tail 1) a: no special abilities You were on level 1 of the Dungeon. You were a cunning sphinx. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 whip Armour b - a +0 robe Magical Staves d - a staff of earth (melded) Talismans a - a riddle talisman (worn) Potions g - a potion of magic Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5788 Altars: Innate Abilities, Weirdness & Mutations You are a cunning sphinx. You unleash cutting winds upon enemies you strike. Hexes are much easier for you to cast and harder to resist. You are flying. Your maximum health is decreased, since you lack skill for your form. You often pose riddles to enemies when you first see then. You are incapable of wielding weapons or throwing items. Your weapon, offhand, helmet, gloves and boots are melded. ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. (You have an armoured tail.) Message History You begin transforming. You continue transforming. x3 You turn into a cunning sphinx. Your staff of earth melds into your body. HP restored. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter a quokka. The quokka bites you but does no damage. You hit the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. The quokka bites you. Ouch! That really hurt! You die... .# #.# ### .. ..#.. #.#. #....# ##########.#..# #...rH..##.#..# # #######.##.#..+.# . #.##.#..#.### #. ##.##.#..##.. ##. ########.....#..#######. .............#.<........ ########.....#.......... #.....######..### ###...######.##.. You could see a quokka. Vanquished Creatures An endoplasm (D:1) 2 ball pythons (D:1) 2 bats (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MRkent the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 211 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Tailslap || 2 Cast: Magic Dart || 11 Armour: None || 18 Dodge: Dodged || 19 Form: Sphinx || 1