M42 Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 1, D:1) a hobgoblin skeleton (1, 5, D:1) a +1 hat (1, 12, D:1) a +0 mace (2, 6, D:1) a +0 club (2, 13, D:1) a bat corpse (skeletalised by now) (3, 1, D:1) a frilled lizard skeleton (5, 10, D:1) a hobgoblin skeleton (6, 3, D:1) a maw talisman (7, 23, D:1) a +0 dagger (8, 24, D:1) a +0 dagger (18, -1, D:1) 8 stones (29, 5, D:1) a ball python skeleton (29, 6, D:1) a +0 club 4 stones (32, 28, D:1) a +0 dagger a kobold skeleton (34, 23, D:1) a frilled lizard skeleton (36, 17, D:1) a +0 chain mail (40, 37, D:1) a rat skeleton (47, 33, D:1) a staff of fire (51, 7, D:1) a +0 sling (51, 32, D:1) a bat corpse (skeletalised by now) (52, 7, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) a +0 club a ribbon worm corpse (4, 12, D:2) a +0 dagger a goblin corpse (11, -1, D:2) a jackal corpse (skeletalised by now) (14, -24, D:2) 6 stones (14, -18, D:2) a quokka corpse (20, -26, D:2) a +0 dagger (23, -28, D:2) a +0 whip (24, -4, D:2) a +0 robe (25, 30, D:2) the +0 chain mail of the Abyss {+Inv rElec Dex+5 SInv} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (34, 29, D:2) a +0 ring mail (39, -10, D:2) a quokka corpse a ribbon worm corpse a rat corpse