Dungeon Crawl Stone Soup version 0.34-a0-1298-g6dfb6d6681 (webtiles) character file. Game seed: 13275685317624628154 494941 M41den44 the Crack Shot (level 25, -6/201 HPs) Began as a Gnoll Conjurer on Nov 21, 2025. Was the Champion of Vehumet. Killed from afar by a frost giant (63 damage) ... with a bolt of cold ... on level 3 of the Depths on Nov 22, 2025. The game lasted 02:32:12 (69335 turns). M41den44 the Crack Shot (Gnoll Conjurer) Turns: 69335, Time: 02:32:13 Health: -6/201 AC: 29 Str: 11 XL: 25 Next: 11% Magic: 44/54 EV: 17 Int: 38 God: Vehumet [******] Gold: 749 SH: 0 Dex: 14 Spells: 5/58 levels left rFire + . . (50%) e - staff of fire rCold . . . (100%) i - orb "Gueck" {Stardust, rCorr Int+3 Earth} rNeg + . . (50%) l - quicksilver dragon scales of Adahon {Bane Harm Rampage rElec Will+++} rPois + (33%) z - +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} rElec + (33%) j - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr + (50%) N - +2 pair of gloves {Str+3} SInv . O - +0 pair of boots {Earth} Will +++++ f - amulet of alchemy Stlth ++++++ B - +6 ring of intelligence HPRegen 0.53/turn v - ring of the Mage {Wiz Archmagi} MPRegen 0.34/turn %: harm (+30% outgoing, +20% incoming), rampage, wizardry (x1), archmagi @: studying 5 skills, slow A: fangs 1, treasure sense, distributed training }: 2/15 runes: decaying, serpentine a: Renounce Religion You were on level 3 of the Depths. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited 2 bazaars. You visited the chambers of the Necropolis 3 times. You also visited: Bailey, Gauntlet and Wizlab. You collected 8644 gold pieces. You spent 7895 gold pieces at shops. Inventory: Hand Weapons P - a +5 trishula of holy wrath Missiles c - 13 stones g - 20 boomerangs h - a throwing net p - 14 javelins r - 18 curare-tipped darts u - 3 darts of disjunction A - 4 silver javelins Armour i - the orb "Gueck" (worn) {Stardust, rCorr Int+3 Earth} (You bought it in a shop on level 4 of the Vaults) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. It cannot be enchanted further. j - the +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 6 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. k - a +2 robe of resistance l - the quicksilver dragon scales of Adahon (worn) {Bane Harm Rampage rElec Will+++} (You took it off a spriggan in a bailey) Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. It cannot be enchanted further. m - the +4 swamp dragon scales of Valiance {Rampage rPois Str+4 Int+4} (You took it off a spriggan in a bailey) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. n - a +0 pair of boots of flying o - the crystal ball of Wucad Mu {Energy, Mindtap} (You took it off an orc on level 7 of the Dungeon) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. It cannot be enchanted further. t - a +0 cloak of air x - the +0 hat of Hairiness {rElec rC+ rCorr Int+2} (You found it in a Gauntlet) rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. z - the +3 hat of Pondering (worn) {Ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 1 of the Lair of Beasts) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. H - a +1 kite shield of cold resistance J - the orb of the Shore {Energy, Regen+ Str+2} (You found it in a wizard's laboratory) Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. M - the +1 robe of Biwkutua {rF+ rN+ Dex+3} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. N - a +2 pair of gloves of strength (worn) O - a +0 pair of boots of earth (worn) Magical Staves d - a staff of cold e - a staff of fire (weapon) s - a staff of earth E - the conjuration staff "Ogre's Death Toll" {rElec Conj} (You found it in the Necropolis) [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Jewellery b - a ring of resist corrosion f - an amulet of alchemy (worn) q - a ring of wizardry v - the ring of the Mage (worn) {Wiz Archmagi} (You found it in a Gauntlet) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. y - an amulet of wildshape B - a +6 ring of intelligence (worn) C - a ring of see invisible D - a ring of protection from fire F - a ring of protection from fire G - a ring of protection from cold I - the ring "Ybetwos" {rElec rPois rN+ Will+} (You found it in the Necropolis) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. K - a ring of flight L - the ring of Attitude {^Drain rPois rC++ MP+9 Int-2 Dex+4} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Talismans w - the death talisman of the Ego {+Blink} (You bought it in a shop in a bazaar) [talisman of death] +Blink: It lets you blink. Wands b - a wand of quicksilver (21) a - a wand of flame (44) e - a wand of paralysis (37) f - a wand of mindburst (26) d - a wand of digging (5) c - a wand of roots (21) p - a wand of polymorph (35) Scrolls b - 7 scrolls of blinking p - 8 scrolls of poison I - 6 scrolls of immolation V - 8 scrolls of vulnerability t - 14 scrolls of teleportation s - 6 scrolls of butterflies g - 9 scrolls of fog f - 2 scrolls of fear a - 10 scrolls of enchant armour w - 4 scrolls of enchant weapon T - 5 scrolls of torment r - 8 scrolls of revelation S - 2 scrolls of silence Potions g - 7 potions of magic M - 10 potions of mutation r - 4 potions of resistance w - 7 potions of heal wounds c - 18 potions of curing e - 3 potions of enlightenment m - 12 potions of might A - 8 potions of attraction L - 7 potions of lignification h - 10 potions of haste b - 7 potions of brilliance C - 8 potions of cancellation i - 4 potions of invisibility B - 4 potions of berserk rage Miscellaneous h - a +0 phantom mirror g - a +0 lightning rod (4/4) i - a +2 condenser vane Skills: + Level 17.1 Fighting + Level 16.5 Short Blades + Level 21.3 Long Blades + Level 16.5 Axes + Level 16.5 Maces & Flails + Level 16.5 Polearms + Level 16.5 Staves + Level 21.3 Ranged Weapons + Level 16.5 Throwing + Level 16.5 Armour + Level 17.1 Dodging + Level 17.0 Stealth + Level 16.5 Shields + Level 16.5 Unarmed Combat + Level 17.2 Spellcasting + Level 15.6 Conjurations + Level 14.0 Hexes + Level 14.0 Summonings + Level 18.2 Necromancy + Level 14.0 Translocations + Level 14.0 Forgecraft + Level 18.9 Fire Magic + Level 14.0 Ice Magic + Level 14.0 Air Magic + Level 14.0 Earth Magic + Level 14.0 Alchemy + Level 17.9 Invocations + Level 16.5 Evocations + Level 15.2 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Bombard Conj/Erth 85% 9d14 1% 6 b - Blink Tloc 100% N/A 0% 2 c - Freezing Cloud Conj/Ice/Air 60% 6-21 1% 5 d - Lee's Rapid Deconstr Erth 84% 3d37* 1% 5 e - Permafrost Eruption Ice/Erth 84% 2x4d17 1% 6 f - Fire Storm Conj/Fire 76% 8d19 14% 9 r - Irradiate Conj/Alch 72% 3d35 1% 5 v - Polar Vortex Ice 59% 12d7* 41% 9 x - Apportation Tloc 100% N/A 0% 1 y - Yara's Violent Unrav Hex/Alch 71% 3d26 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 85% 10d19 3% 8 Maxwell's Capacitive Co Air 59% ∞ 4% 8 Chain Lightning Conj/Air 60% 3d80 32% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Slow Hex 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Lesser Beckoning Tloc 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Searing Ray Conj 100% 2d8 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Confusing Touch Hex 100% N/A 0% 3 Fugue of the Fallen Necr 100% N/A 0% 3 Gloom Hex/Necr 100% N/A 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Ozocubu's Armour Ice 100% N/A 0% 3 Passwall Erth 100% N/A 0% 3 Sigil of Binding Hex 100% N/A 0% 3 Swiftness Air 100% N/A 0% 3 Vampiric Draining Necr 100% 2d13 0% 3 Anguish Hex/Necr 62% N/A 0% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 0% 4 Dispel Undead Necr 100% 3d31 0% 4 Flame Wave Conj/Fire 100% 2d21 0% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 0% 4 Martyr's Knell Necr/Summ 100% N/A 0% 4 Sticky Flame Fire/Alch 100% 2d15 0% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Cause Fear Hex 59% N/A 1% 4 Eringya's Surprising Cr Summ 100% N/A 1% 4 Fulminant Prism Conj/Alch 72% 3d29 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d11% 4 Leda's Liquefaction Alch/Erth 84% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+9*) 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Alistair's Intoxication Alch 95% N/A 1% 5 Borgnjor's Vile Clutch Necr/Erth 88% N/A 1% 5 Curse of Agony Necr 100% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Fireball Conj/Fire 76% 3d28 1% 5 Hoarfrost Cannonade Ice/Frge 59% 3d9/3d19 1% 5 Nazja's Percussive Temp Frge 59% 4d13 1% 5 Silence Hex/Air 59% N/A 1% 5 Summon Mana Viper Hex/Summ 100% N/A 1% 5 Conjure Ball Lightning Conj/Air 60% 3x3d22 1% 6 Death Channel Necr 65% N/A 1% 6 Eringya's Noxious Bog Alch 71% 4d6 1% 6 Forge Monarch Bomb Fire/Frge 75% 4d23 1% 6 Forge Phalanx Beetle Frge 59% N/A 1% 6 Gell's Gavotte Tloc 59% 2d(37-56) 1% 6 Plasma Beam Fire/Air 75% 2x1d93 1% 6 Summon Cactus Giant Summ 59% N/A 1% 6 Enfeeble Hex 59% N/A 1% 7 Manifold Assault Tloc 59% N/A 1% 7 Rimeblight Ice/Necr 62% 2d11 (prim1% 7 Borgnjor's Revivificati Necr 65% N/A 2% 8 Summon Horrible Things Summ 59% N/A 14% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (3/4) D:15 Bailey (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: Orc:2 (=?( Elf:3 !: Snake:3 =:? Vaults:4 * Depths:1 :: Depths:2 : Portals: Hell: Depths:1 Depths:2 Abyss: Depths:2 Depths:3 Pandemonium: Depths:2 Annotations: Elf:2 3 runed translucent doors, exclusion: 3 floors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The spriggan defender closely misses you. The spriggan defender barely misses you. The spriggan air mage waves its arms in wide circles. The open air twists around violently and strikes you!! The glowing orange brain pulsates. The glowing orange brain radiates an aura of fear! You resist with almost no effort. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The necromancer looks frightened! The rakshasa resists with almost no effort. The glowing orange brain looks frightened! The spriggan defender easily resists. The spriggan air mage resists with almost no effort. The brown very ugly thing looks frightened! x2 The spriggan defender hits you with a +2 lajatang of venom! A glowing orange brain comes into view. The brown very ugly thing basks in the mutagenic energy from its kin and changes! The necromancer howls in fear. The spriggan defender hits you with a +2 lajatang of venom!! * * * LOW HITPOINT WARNING * * * You are poisoned. Okay, then. Okay, then. You feel better. You extract magical energy from the potion. The necromancer seems less brilliant. The spriggan defender closely misses you. The spriggan air mage casts a spell at you. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * You hear a horrible gurgling sound! You hear a shout! You hear two shouts! You hear a shout! x2; You hear two shouts! Blink to where? Press: ? - help, Dir - move target A frost giant comes into view. It is wielding a +2 battleaxe of freezing. As you read the scroll of blinking, it crumbles to dust. The frost giant seems less brilliant. The frost giant casts a spell at you. The bolt of cold hits you!!! You die... .G...# ##...... ......##......# ~ #............# .~ #............## ..~ ....i.....p...## ...~ .....~~~~......##....~ ...................... ......