Lupeow Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -27, D:1) a ball python skeleton (2, 4, D:1) a hobgoblin corpse (skeletalised by now) (4, -29, D:1) a +0 spear (5, -32, D:1) a rat skeleton (7, -13, D:1) a bat corpse (skeletalised by now) (10, -33, D:1) a staff of cold (10, -17, D:1) a jackal skeleton (10, -16, D:1) a ball python skeleton (12, -15, D:1) a +0 dagger a kobold skeleton (12, -14, D:1) a jackal skeleton a jackal skeleton (23, -5, D:1) a +0 spear (26, -23, D:1) a +2 war axe of electrocution (33, -20, D:1) a ball python corpse (skeletalised by now) (44, -15, D:1) a +0 dagger Level 2 of the Dungeon (1, 11, D:2) a +0 whip (1, 34, D:2) a jackal corpse (skeletalised by now) (7, 13, D:2) a ball python skeleton (9, 39, D:2) a +0 club (9, 45, D:2) a hobgoblin corpse (skeletalised by now) (11, 4, D:2) a rat skeleton (15, -5, D:2) the +0 scale mail of the Elven Halls {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (19, 6, D:2) a +0 short sword (35, 18, D:2) a +0 sling (48, 7, D:2) a +0 dagger 2 stones a kobold skeleton Level 3 of the Dungeon [Shop] Jejih's General Store a spore talisman (137 gold) a +0 sling (16 gold) a scroll of enchant weapon (unknown) (82 gold) the +2 leather armour "Ledam" {Dex+3} (278 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a scroll of identify (22 gold) a parchment of Lesser Beckoning (63 gold) 2 javelins (66 gold) a parchment of Lesser Beckoning (63 gold) (0, 0, D:3) a +0 dagger (10, 9, D:3) a +0 hand axe an orc skeleton (11, -2, D:3) a +0 pair of gloves (12, -5, D:3) a +0 ring mail (13, 31, D:3) a +0 hammer (15, -6, D:3) a parchment of Shock (15, 42, D:3) a +0 hammer (18, 12, D:3) a hobgoblin skeleton (22, 22, D:3) a parchment of Sandblast (31, -7, D:3) a +0 robe (35, 28, D:3) a +0 club (38, 5, D:3) a +0 sling (47, 18, D:3) a +0 spear