Lupeow Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, -37, D:1) a ball python skeleton (16, -48, D:1) a +0 dagger a kobold skeleton (23, -44, D:1) a +0 sling (30, -33, D:1) a +0 ring mail (31, 1, D:1) a rat skeleton (42, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -8, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (5, 14, D:2) a +0 flail a +0 club a gnoll skeleton (8, 11, D:2) a +1 great sword of venom (8, 21, D:2) a +0 short sword (11, 25, D:2) a quokka skeleton (13, 19, D:2) the felid corpse of Natasha (skeletalised by now) (15, 7, D:2) a ball python skeleton (18, 5, D:2) a quokka skeleton (18, 11, D:2) a +0 short sword (19, 5, D:2) a +0 short sword a frilled lizard skeleton (23, 17, D:2) a maw talisman (36, 8, D:2) a +0 dagger (50, 29, D:2) a staff of air Level 3 of the Dungeon (2, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (5, 24, D:3) a +2 antimagic dagger (6, 22, D:3) a +0 spear (8, 8, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (23, 41, D:3) a +0 short sword a kobold corpse (skeletalised by now) (26, 5, D:3) a +0 flail a +0 club a +0 leather armour a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 6, D:3) a rat corpse (skeletalised by now) (31, 19, D:3) a +0 dagger (31, 26, D:3) a parchment of Sandblast (35, 9, D:3) the +1 leather armour of the Jersey Devil {*Corrode rElec rF+++ Dex-2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (41, 0, D:3) an adder corpse (skeletalised by now) (47, -9, D:3) a +0 whip (49, -5, D:3) a +0 great sword (52, 17, D:3) an adder skeleton (52, 20, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Jaott's Assorted Antiques a scroll of amnesia (96 gold) a scroll of fear (96 gold) a scroll of teleportation (72 gold) a potion of curing (72 gold) the orb "Yrurr" {Stardust, rElec Conj} (710 gold) rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It cannot be enchanted further. a +0 robe (21 gold) a +0 pair of gloves (108 gold) (7, -15, D:4) a +0 club a +0 leather armour (10, 12, D:4) a +0 war axe (13, 11, D:4) a +0 falchion (22, 28, D:4) a +0 ring mail (40, -6, D:4) a hobgoblin corpse (skeletalised by now) (45, 9, D:4) a +0 mace (55, 10, D:4) a +0 mace (56, -4, D:4) a +0 club a ball python corpse (57, -5, D:4) a +0 sling a +0 club a goblin corpse (57, 18, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scroll of enchant armour (0, 11, D:5) a +0 mace (3, 18, D:5) a hound corpse