Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 9297375313390137605 53 Lupeow the Magician (level 3, 0/27 HPs) Began as a Mummy Hedge Wizard on Sept 16, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:09 (2433 turns). Lupeow the Magician (Mummy Hedge Wizard) Turns: 2433, Time: 00:03:10 Health: 0/27 AC: 2 Str: 15 XL: 3 Next: 64% Magic: 2/8 EV: 11 Int: 13 God: Gold: 121 SH: 0 Dex: 11 Spells: 0/10 levels left rFire x . . - Unarmed rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: weakened, very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) i - a +0 plate armour Jewellery a - an amulet of guardian spirit Scrolls d - a scroll of blinking {unknown} e - 3 scrolls of vulnerability {unknown} f - a scroll of poison {unknown} g - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} Skills: + Level 2.1 Fighting - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.0 Unarmed Combat - Level 4.0 Spellcasting - Level 1.5 Conjurations - Level 0.7 Summonings - Level 1.0 Necromancy - Level 0.7 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Grave Claw Necr 14% 2d8 21% 2 c - Call Imp Summ 8% N/A 24% 2 d - Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 k - Blink Tloc 8% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The gnoll bouda shouts! The gnoll bouda barks out a call to the hunt! A gnoll comes into view. It is wielding a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. There is an escape hatch in the ceiling here. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll barely misses you. Casting: Call Imp (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! You hear a shout! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll with a -4 spear. You closely miss the gnoll. You punch the gnoll, but do no damage. The gnoll is severely wounded. The gnoll is no longer moving quickly. The gnoll hits you with a +0 flail. You die... .##.#.#............############## ........#....#.####.............. ###.#.#...#.##.#.......##<.##### ###.#.###......#.##.##.##.(# ....#<......####.##.##.##.... ############# #.##....###.##.# #5####..# .# # #g####..# .. #@gg....# .# ######.## .. #.# #.# ###g#### #..g...# #.#.##.# #g#..#.# #.##.#.######## You could see a gnoll bouda, 2 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 endoplasms A giant cockroach (D:3) 5 goblins (D:1) 5 hobgoblins A quokka (D:3) 5 ball pythons 5 bats 2 frilled lizards A kobold (D:2) 2 rats 35 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:3) 1 creature vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lupeow the Mummy Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 94 | D:1 | Reached skill level 1 in Fighting 240 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/7 243 | D:1 | Reached skill level 1 in Unarmed Combat 246 | D:1 | Learned a level 2 spell: Grave Claw 249 | D:1 | Learned a level 2 spell: Blink 269 | D:1 | Learned a level 2 spell: Call Imp 1032 | D:2 | Reached XP level 3. HP: 17/27 MP: 0/8 1481 | D:2 | Learned a level 3 spell: Mephitic Cloud 1764 | D:2 | Found Qaysu's Distillery. 2069 | D:3 | Found a stormy altar of Qazlal. 2433 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_rooms, nicolae_titane D:2: layout_loops_ring, serial_shops, nicolae_shop_industrial_runoff, serial_park_tiny_pond D:3: layout_loops_cross, lemuel_tele_altar, minmay_tree_intersection Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Unarmed Combat | 1 2 | 2.0 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.0 Conjurations | | 1.5 Summonings | | 0.7 Necromancy | | 1.0 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 16 Unarmed || 3 Punch || 1 Cast: Magic Dart || 91 Call Imp || 2 Armour: Robe || 22 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2437 | 2276 | 161 | 55 | 1946 | 3 | 812.3 | Dungeon | 2437 | 2276 | 161 | 55 | 1946 | 3 | 812.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1025 daAuts D:1: 988 daAuts D:3: 423 daAuts