Dungeon Crawl Stone Soup version 0.34-a0-2031-geecae2dc58 (webtiles) character file. Game seed: 5890316033392673541 10 Ltwork the Vexing (level 2, 0/24 HPs) Began as a Deep Elf Hexslinger on Jan 17, 2026. Slain by a hobgoblin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (734 turns). Ltwork the Vexing (Deep Elf Hexslinger) Turns: 734, Time: 00:01:36 Health: 0/24 AC: 21 Str: 5 XL: 2 Next: 10% Magic: 7/7 EV: 2 Int: 17 God: Gold: 22 SH: 0 Dex: 17 Spells: 3/5 levels left rFire + . . (50%) a - +1 sling rCold + . . (50%) (no offhand) rNeg . . . (100%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: tree-form, resistant, weak-willed, constricted A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (melded) c - a +0 leather armour Jewellery d - an amulet of faith Scrolls p - a scroll of poison c - 2 scrolls of revelation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions r - a potion of resistance j - a potion of invisibility {unknown} Skills: + Level 1.0 Fighting * Level 3.0 Ranged Weapons + Level 2.5 Dodging * Level 2.0 Spellcasting - Level 4.0 Hexes + Level 1.4 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 11% 3 Poisonous Vapours Alch/Air 4% 1d1 19% 1 Inner Flame Hex/Fire 10% N/A 19% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The rat squeaks loudly. The hobgoblin hits you. The ball python bites you but does no damage. The ball python barely misses you. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The ball python misses you. The ball python barely misses you. The hobgoblin hits you. The ball python bites you. The ball python completely misses you. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. A giggling sprite leaps out and makes the hobgoblin trip over its own feet. The hobgoblin is severely wounded. The jinxing sprites lose interest in you. The hobgoblin barely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The hobgoblin completely misses you. You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python bites you but does no damage. The ball python constricts you. The rat bites you. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. It was a potion of resistance. You feel protected. f -> r - a potion of resistance The ball python bites you. The ball python constricts you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The hobgoblin seems less drained. The rat bites you but does no damage. The hobgoblin hits you. You die... ###### ..... # ....# #. ##...## ###..#.....##.# ......)g......# #♣S..# #...).r...... ##......###.# #####.## .. ### You could see a hobgoblin, a ball python and a rat. Vanquished Creatures 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ltwork the Deep Elf Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 236 | D:1 | Reached skill level 1 in Fighting 236 | D:1 | Reached XP level 2. HP: 8/16 MP: 7/7 239 | D:1 | Learned a level 2 spell: Jinxbite 734 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_cross, minmay_misc_feat_pillars D:2: layout_loops_cross Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 3 | 3.0 Fighting | 1 | 1.0 Spellcasting | 2 | 2.0 Dodging | | 2.5 Hexes | | 4.0 Fire Magic | | 1.4 Action || total ---------------------------++------- Fire: Sling || 26 Cast: Jinxbite || 1 Drink: Resistance || 1 Lignification || 1 Armour: Robe || 20 None || 2 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 741 | 711 | 30 | 33 | 606 | 2 | 370.5 | Dungeon | 741 | 711 | 30 | 33 | 606 | 2 | 370.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 730 daAuts D:2: 10 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+