Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 5300492451061027831 0 Ltwork the Shield-Bearer (level 1, 16/16 HPs) Began as an Oni Wanderer on May 11, 2025. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). Ltwork the Shield-Bearer (Oni Wanderer) Turns: 1, Time: 00:00:20 Health: 16/16 AC: 6 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 6 Int: 14 God: Gold: 0 SH: 7 Dex: 8 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . e - +0 kite shield {AC+3} rNeg . . . d - +0 robe rPois . b - +0 hat rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 hat (worn) d - a +0 robe (worn) e - a +0 kite shield of protection (worn) Potions c - a potion of invisibility Skills: * Level 0.0 Fighting + Level 1.0 Dodging - Level 1.0 Stealth + Level 3.6 Shields + Level 1.2 Spellcasting + Level 1.7 Hexes + Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 5% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, Ltwork the Oni Wanderer. Will you be the one to retrieve the terrific Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 hat, a potion of invisibility, a +0 robe, a +0 kite shield of protection; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance. Okay, then. You have escaped! # .# . .# ####.# #....# #.@.# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ltwork the Oni Wanderer began the quest for the Orb. 0 | D:1 | Ltwork set off with the following items: a +0 club, a +0 | hat, a potion of invisibility, a +0 robe, a +0 kite shield | of protection; and the following spell memorised: Slow; and | the following spells available to memorise: Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, shapermc_ecumenical_altar_mp_highgroup, minmay_hexomino_c4