Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 2489429582424403298 35 Ltwork the Magician (level 3, -2/26 HPs) Began as a Djinni Wanderer on Feb 27, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:37 (1321 turns). Ltwork the Magician (Djinni Wanderer) Turns: 1321, Time: 00:07:37 Health: -2/26 AC: 3 Str: 12 XL: 3 Next: 52% Gold: 29 EV: 4 Int: 14 God: SH: 4 Dex: 12 rFire + + . e - +3 hand axe (antimagic) rCold x . . d - +0 buckler rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons e - a +3 antimagic hand axe (weapon) f - a +0 short sword Armour c - a +0 robe d - a +0 buckler (worn) g - a +0 leather armour (worn) Potions b - a potion of attraction Skills: + Level 0.9 Fighting * Level 1.1 Axes - Level 1.0 Throwing + Level 1.0 Dodging * Level 2.0 Shields * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d6 17% 1 b - Ozocubu's Armour Ice 12% N/A 38% 3 c - Sandblast Erth 24% 2d8 17% 1 d - Awaken Armour Erth/Frge 24% N/A 77% 4 e - Brom's Barrelling Bo Conj/Erth 12% 2d5 77% 4 f - Shock Conj/Air 48% 1d6 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. You block Terence's attack. You aren't carrying any items that you can evoke. Casting: Sandblast (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You block Terence's attack. You barely miss Terence. Terence is lightly wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You block Terence's attack. It was a potion of moonshine. You feel tipsy. Terence hits you but does no damage. You aren't carrying any scrolls. Okay, then. Your icy armour cracks and falls away as you move. You aren't carrying any items that you can evoke. You aren't carrying any scrolls. Okay, then. Casting: Ozocubu's Armour (extremely dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ozocubu's Armour (extremely dangerous; 38% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence attacks as he pursues you! You block Terence's attack. Okay, then. You aren't carrying any scrolls. Unknown command. You aren't carrying any items that you can evoke. Unknown command. There is a stone staircase leading up here. Terence screams, "I want to be left alone!" Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." #.#. #.# #.#.## #.# #....###.# ##.....##.# # ##.....>.#.####.# #............)..# #.......##.##..# ##.....###.# ..# ##.@@## #.# ..# ##.## #.# ..# #.# #.# ..# #.. ... ..# ### #.# .## #.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 6 ball pythons (D:1) 3 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ltwork the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Ltwork set off with the following items: a +0 club, a | potion of attraction, a +0 robe, a +0 bucklerthe following | spells memorised: Freeze, Ozocubu's Armour, Sandblast, | Awaken Armour, Brom's Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 545 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 545 | D:1 | Learned a level 1 spell: Shock 573 | D:1 | Reached skill level 1 in Axes 797 | D:1 | Reached skill level 1 in Dodging 1303 | D:2 | Noticed Terence 1321 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_sacrificial, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 1 | 1.1 Dodging | 1 | 1.0 Fighting | | 0.9 Throwing | | 1.0 Shields | | 2.0 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Hand axe || 27 Cast: Freeze || 13 Sandblast || 12 Ozocubu's Armour || 1 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 25 Leather armour || 6 Dodge: Dodged || 14 Block: Buckler || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1334 | 1312 | 22 | 462 | 647 | 2 | 667.0 | Dungeon | 1334 | 1312 | 22 | 462 | 647 | 2 | 667.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1103 daAuts D:2: 230 daAuts