Dungeon Crawl Stone Soup version 0.34-a0-1134-ge1e2a20661 (webtiles) character file. Game seed: 4946144560775158185 142 Lovepenguin the Conjurer (level 5, -3/35 HPs) Began as a Coglin Conjurer on Nov 9, 2025. Slain by a mummy (14 damage) ... in an ossuary. The game lasted 00:04:05 (3077 turns). Lovepenguin the Conjurer (Coglin Conjurer) Turns: 3077, Time: 00:04:06 Health: -3/35 AC: 4 Str: 7 XL: 5 Next: 25% Magic: 2/10 EV: 11 Int: 21 God: Gold: 155 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) a - +2 sling (elec) {Gloria} rCold . . . (100%) w - +4 short sword "Fofum" {flame, rElec Int+2} rNeg . . . (100%) b - +0 robe rPois . (100%) d - +0 helmet rElec + (33%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 155 gold pieces. Inventory: Hand Weapons a - a +2 sling of electrocution (weapon) {Gloria} w - the +4 short sword "Fofum" (offhand) {flame, rElec Int+2} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Armour b - a +0 robe (worn) c - a +0 cloak (worn) d - a +0 helmet (worn) Wands a - a wand of flame (18) p - a wand of polymorph (9) Scrolls S - 3 scrolls of silence r - 2 scrolls of revelation t - a scroll of teleportation k - 2 scrolls of amnesia {unknown} T - 2 scrolls of torment m - a scroll of fear {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of fog {unknown} q - a scroll of immolation {unknown} u - a scroll of noise {unknown} Potions g - a potion of magic d - 5 potions of mutation {unknown} f - a potion of enlightenment {unknown} p - a potion of cancellation {unknown} s - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d6 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 4% 1 Freeze Ice 12% 1d3 12% 1 Kinetic Grapnel Frge 12% 1d4 12% 1 Sandblast Erth 6% 2d5 12% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Construct Spike Launche Frge 6% 2d3 19% 2 Frozen Ramparts Ice 6% 1d1 36% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20903 Ossuary (1/1) Zot: 5985 Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The mummy is heavily damaged. The scorpion zombie closely misses you. The searing ray hits the scorpion zombie. The scorpion zombie is heavily damaged. The searing ray hits the mummy. The mummy is lightly damaged. The scorpion zombie hits you. You took 5 damage! The searing ray hits the scorpion zombie! The scorpion zombie is severely damaged. The searing ray hits the mummy. The mummy is moderately damaged. You finish channelling your searing ray. The scorpion zombie hits you. You took 1 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, 89% to hit) The searing ray hits the scorpion zombie. The scorpion zombie is severely damaged. The searing ray hits the mummy. The mummy is heavily damaged. (Press . to maintain the ray.) The scorpion zombie misses you. The mummy closely misses you. You recovered 1 HP! The searing ray hits the scorpion zombie! The scorpion zombie is almost destroyed. The searing ray hits the mummy. The mummy is almost destroyed. The scorpion zombie barely misses you. The searing ray hits the scorpion zombie. You destroy the scorpion zombie! The searing ray hits the mummy. You destroy the mummy! The mummy hits you! You took 14 damage! You stop channelling your searing ray. The mummy hits you! You die... ### ######..# #......## +.M.∩...# #.@....## ######..# ### You could see a mummy. Vanquished Creatures A hound (D:4) An orc wizard (D:3) A scorpion zombie (Ossuary) A mummy (Ossuary) 2 dart slugs A ribbon worm (D:2) 3 endoplasms 14 hobgoblins 2 orcs (D:3) 4 quokkas 6 ball pythons A bat (D:3) 5 frilled lizards 4 goblins 8 kobolds 8 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lovepenguin the Coglin Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 397 | D:1 | Learned a level 2 spell: Searing Ray 1424 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1655 | D:2 | Reached skill level 4 in Conjurations 2522 | D:3 | Found a faded altar of an unknown god. 2579 | D:3 | Reached XP level 4. HP: 30/30 MP: 8/8 2601 | D:3 | Found a hazy altar of Hepliaklqana. 2756 | D:3 | Learned a level 4 spell: Fulminant Prism 2992 | D:4 | Reached XP level 5. HP: 35/35 MP: 5/10 3044 | D:4 | Identified the +4 short sword "Fofum" {flame, rElec Int+2} 3058 | D:4 | Found a sand-covered staircase. 3064 | Ossuary | Entered an ossuary 3077 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring D:2: layout_basic D:3: layout_rooms, lemuel_round_altar, angelslayer_ecumenical_altar_muddy, hex_intersection, grunt_ministairs_11 D:4: layout_basic, minmay_temple_entry_gardened_gates, nicolae_ossuary_entry_plus, uniq_sigmund Ossuary: ossuary_minmay_chase Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.7 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Fire: Sling | 75 | 20 || 95 Cast: Magic Dart | 32 | || 32 Searing Ray | 10 | 6 || 16 Read: Identify | | 4 || 4 Armour: Robe | 15 | 6 || 21 Dodge: Dodged | 14 | 4 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3110 | 3011 | 99 | 56 | 2433 | 5 | 622.0 | Dungeon | 3096 | 2997 | 99 | 56 | 2433 | 4 | 774.0 | Ossuary | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1397 daAuts D:2: 1023 daAuts D:3: 509 daAuts D:4: 167 daAuts Ossuary: 13 daAuts