Dungeon Crawl Stone Soup version 0.35-a0-692-g93e4083ba9 (webtiles) character file. Game seed: 17520617479936474956 78 Lotning the Apothecary (level 4, -3/28 (30) HPs) Began as a Formicid Alchemist on July 11, 2026. Slain by a hell rat (9 damage) ... in a sewer. The game lasted 00:03:45 (1855 turns). Lotning the Apothecary (Formicid Alchemist) Turns: 1855, Time: 00:03:46 HP: -3/28 (30) AC: 2 Str: 21 XL: 4 Next: 61% MP: 5/9 EV: 11 Int: 14 God: Gold: 164 SH: 0 Dex: 14 Spells: 2/9 levels left rFire + . . (50%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.24/turn c - +6 ring of strength MPRegen 0.11/turn %: no passive effects @: lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 164 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 kite shield Jewellery c - a +6 ring of strength (worn) d - a ring of protection from fire (worn) Wands b - a wand of acid (14) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of enchant armour {unknown} j - a scroll of fear {unknown} k - a scroll of noise {unknown} l - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 2 potions of lignification {unknown} n - a potion of brilliance {unknown} Skills: - Level 0.1 Fighting - Level 1.7 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting - Level 0.8 Conjurations - Level 0.7 Air Magic + Level 5.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 6% 1 b - Mercury Arrow Conj/Alch 22% 2d6 9% 2 c - Olgreb's Toxic Radia Alch 17% N/A 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 21% 1 Scorch Fire 4% 2d5 30% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Stone Arrow Conj/Erth 6% 3d7 45% 3 Fugue of the Fallen Necr 2% N/A 52% 3 Sticky Flame Fire/Alch 9% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You enter the shallow water. Moving in this stuff is going to be slow. You encounter a river rat. A river rat is nearby! You open the door. You encounter a hell rat. The river rat twitches its whiskers. Found seven items. Found a gate leading back out of this place. Casting: Poisonous Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hell rat roars deafeningly! The hell rat is poisoned. The river rat is poisoned. You encounter a rat. There is an open door here. You closely miss the hell rat. The hell rat is moderately wounded. The hell rat looks even sicker. The river rat looks even sicker. Your toxic aura wanes. The river rat bites you! The hell rat splashes around in the water. x2 You hit the hell rat but do no damage. The hell rat is heavily wounded. The hell rat barely misses you. The river rat bites you. The hell rat splashes around in the water. x2 You hit the river rat but do no damage. The river rat is almost dead. You kill the river rat! The hell rat splashes around in the water. The hell rat bites you! You close the door. The hell rat bites you! * * * LOW HITPOINT WARNING * * * You feel drained. You barely miss the hell rat. The hell rat is severely wounded. The hell rat closely misses you. The hell rat splashes around in the water. The hell rat bites you! You die... #..~...~# ##..†....## #.~~###~~.# ##~.##~##~~## #~.~#~.~#.~~# #.~##~.?##~~# #.~#.~~?!#.~# #.~+r~~=∩#∩∩# #~~#@~~?!#.~# #{{##~~:##~~# #.~~ ~.~#~.~# ##.. #~##~.## #~~. ##.~. ##.~ .~.# ~.r.~~. You could see a hell rat (poisoned). Vanquished Creatures An adder (D:2) 3 river rats 3 dart slugs 6 endoplasms 5 hobgoblins 3 ball pythons 5 bats 6 frilled lizards 3 goblins 6 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lotning the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 271 | D:1 | Learned a level 2 spell: Mercury Arrow 601 | D:2 | Found a white marble altar of Elyvilon. 640 | D:2 | Reached skill level 5 in Alchemy 640 | D:2 | Reached XP level 3. HP: 22/24 MP: 6/6 1738 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 1751 | D:3 | Learned a level 4 spell: Olgreb's Toxic Radiance 1755 | D:3 | Found a glowing drain. 1759 | Sewer | Entered a sewer 1855 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms D:2: layout_loops_ring, basic_altar, darby_miner_ambush D:3: layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, gup_sewer_entry_bowl, uniq_jessica, uniq_robin, uniq_terence Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 5 | 5.4 Spellcasting | 3 | 3.3 Fighting | | 0.1 Dodging | | 1.7 Stealth | | 2.4 Conjurations | | 0.8 Air Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 18 | 16 || 34 Melee: Club | 17 | 16 || 33 Unarmed | 1 | || 1 Cast: Poisonous Vapours | 46 | 2 || 48 Mercury Arrow | 3 | || 3 Olgreb's Toxic Ra | | 2 || 2 Armour: Robe | 30 | 10 || 40 Dodge: Dodged | 38 | 15 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1874 | 1826 | 48 | 4 | 1376 | 4 | 468.5 | Dungeon | 1769 | 1721 | 48 | 4 | 1312 | 3 | 589.7 | Sewer | 105 | 105 | 0 | 0 | 64 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 995 daAuts D:1: 601 daAuts D:3: 171 daAuts Sewer: 105 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+