Lotein Level 1 of the Dungeon [Shop] Nyngumoi's Armour Boutique an orb of glass (364 gold) a +2 robe (180 gold) the +1 leather armour "Disui" {*Slow rElec Int-3 SInv} (186 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 scale mail (56 gold) a +0 cloak (63 gold) a +0 ring mail (56 gold) the +4 robe of Folly {Brill Will-∞ Int+8} (625 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. [Shop] Anyot's Antique Armour Shop a +0 leather armour (40 gold) a +0 pair of gloves (90 gold) a +0 ring mail of poison resistance (160 gold) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} (1100 gold) Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +5 ring mail of Parts Unknown {-Tele Harm Int+4 Dex+3} (874 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 ring mail (80 gold) an orb of mesmerism (520 gold) a +0 robe (18 gold) (0, 0, D:1) a bat skeleton (10, -10, D:1) a ball python skeleton (10, 6, D:1) a +0 hand axe (20, 7, D:1) a +0 club (31, 8, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (37, -11, D:1) a +0 short sword 5 stones a kobold skeleton (50, -32, D:1) a +0 leather armour (56, -18, D:1) a quill talisman (59, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (8, -18, D:2) a bat skeleton (11, 27, D:2) a bat corpse (skeletalised by now) (13, -10, D:2) a +0 club a kobold skeleton (17, -11, D:2) a ball python skeleton (19, -23, D:2) a rat skeleton (19, -15, D:2) a +0 club (21, -20, D:2) a frilled lizard skeleton (22, -17, D:2) a hobgoblin skeleton (26, -15, D:2) a +0 dagger a kobold skeleton (30, 10, D:2) a +0 dagger (46, -3, D:2) a +0 dagger (46, 0, D:2) a +0 dagger (49, -22, D:2) a +0 whip a gnoll corpse (skeletalised by now) (49, -20, D:2) a +0 spear a gnoll corpse (skeletalised by now) (49, -17, D:2) a hobgoblin corpse (skeletalised by now) (49, -13, D:2) a +0 spear (49, 22, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Renunik's General Store a scroll of identify (20 gold) a scroll of revelation (75 gold) a parchment of Call Canine Familiar (88 gold) a phantom mirror (400 gold) a potion of enlightenment (unknown) (50 gold) a +0 plate armour (180 gold) a parchment of Dispel Undead (130 gold) a potion of mutation (unknown) (80 gold) a book of Displacement (192 gold) [Shop] Gozag's Platinum Reserve the earth staff of the New World {^Drain rF- rN++ Conj Earth} (3550 gold) [staff of earth] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +2 robe of Nayl {Harm Fly SInv} (2420 gold) Harm: It increases damage dealt and taken. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Enkol" {rN++ Int+6} (5350 gold) [ring of intelligence] rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). the scarf of Honour {Shadows, rElec Will+ Dex+3} (3590 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the conjuration staff "Ridghioqa" {Conj Alch} (3760 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the +0 leather armour "Qetruser" {Dex+3} (1530 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of Xobeicsoyfi {rCorr} (1850 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +6 dagger of Hatred {devious, Int+3 SInv} (4950 gold) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring of the Living Pear {+Blink rC++ Will+ EV+5 Dex-4} (6470 gold) [ring of evasion] +Blink: It lets you blink. rC++: It greatly protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Dex-4: It affects your dexterity (-4). the +5 spear of Starshine {flame, ^Drain Fly rElec Will+ rCorr} (5210 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of Roytax Sifo {+Blink rElec rPois rF- AC+4} (5420 gold) [ring of protection] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. AC+4: It affects your AC (+4). the amulet "Gaijomag" {Wildshape rPois Str-5 Int+3 Dex+3} (4330 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the +4 ring mail of Coxon {Will+ rCorr} (4220 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 dagger of Anger {venom, rPois rF+ SInv Stlth+} (2760 gold) rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the lupine talisman of Rupo {rPois rN+ Str-4 Dex+3} (4350 gold) [lupine talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). the ring of Lotap {rN+ rCorr} (3120 gold) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring of Paexeff {rPois rC+ rN+ Str+2} (4240 gold) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the amulet "Garhuud" {Faith rC+ Str+3 Stlth+} (6310 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +6 mace "Juomisow" {flame, rPois rF- rC+++ Int-2} (7040 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +10 whip of Xiazoi {drain, Str+4 Int+3} (7620 gold) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (6, -29, D:3) a rat corpse (skeletalised by now) (9, -1, D:3) a bat skeleton (11, -18, D:3) 4 curare-tipped darts (16, -32, D:3) a +0 pair of boots (19, -12, D:3) a +0 leather armour (20, -29, D:3) a +0 sling a +0 club (20, -22, D:3) an iguana corpse (skeletalised by now) (32, -13, D:3) 8 gold pieces (33, -19, D:3) a +0 dagger (33, -16, D:3) a potion of heal wounds (38, 9, D:3) a +0 leather armour (45, 7, D:3) a +0 ring mail Level 4 of the Dungeon (4, -7, D:4) 13 gold pieces (4, -2, D:4) a ball python corpse (skeletalised by now) (9, -6, D:4) a +0 dagger of speed (14, -8, D:4) a +0 ring mail an ossuary (0, 0, Ossuary) a +0 robe a +0 whip a +0 robe (0, 1, Ossuary) a +0 dagger