Dungeon Crawl Stone Soup version 0.33-a0-558-geb7098ad9d (webtiles) character file. Game seed: 11816712049472640655 42 Livebakara the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Dec 12, 2024. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:34 (672 turns). Livebakara the Conjurer (Octopode Conjurer) Turns: 672, Time: 00:00:35 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 0/6 EV: 12 Int: 22 God: Gold: 40 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Scrolls c - a scroll of acquirement {unknown} g - a scroll of identify {unknown} Potions a - a potion of magic b - 2 potions of haste {unknown} e - a potion of attraction {unknown} f - a potion of enlightenment {unknown} h - a potion of ambrosia {unknown} Skills: + Level 2.5 Dodging + Level 3.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Martyr's Knell Necr/Summ 2% N/A 78% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 An adder comes into view. An adder is nearby! An adder is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. A gnoll comes into view. It is wielding a +0 club. Found a mace. The gnoll shouts! You hear a shout! The adder hisses angrily. A gnoll comes into view. It is wielding a +0 whip. You see here a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you. Without enough magic to sustain it, your Searing Ray dissipates. The adder barely misses you. The adder attacks as it pursues you! The adder closely misses you. You hit the adder. You grab the adder. The adder is severely wounded. You constrict the adder. The adder bites you. The adder closely misses you. You release your grip on the adder. You hit the adder but do no damage. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... #...... #.......##...## ####.....####.##....##...# ##................#.###...# .....................>....# #.........####.###.#.....# #................#.#....## .##.............##.# #.... ...................# .. #.......#g@...#### #....)....##### #....###### #..). ....... ####... ..)g ##... #... You could see a gnoll. Vanquished Creatures An adder (D:2) A gnoll (D:2) A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 6 kobolds 4 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Livebakara the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 110 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 176 | D:1 | Learned a level 2 spell: Searing Ray 647 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 672 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, chequers_serial_rivers_room_b D:2: layout_basic, basic_altar, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.6 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 10 Tentacles || 7 Punch || 1 Dagger || 15 Cast: Searing Ray || 2 Magic Dart || 1 Stab: Sleeping || 11 Armour: Skin || 10 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 671 | 642 | 29 | 0 | 499 | 2 | 335.5 | Dungeon | 671 | 642 | 29 | 0 | 499 | 2 | 335.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 593 daAuts D:2: 77 daAuts