Dungeon Crawl Stone Soup version 0.33-a0-558-geb7098ad9d (webtiles) character file. Game seed: 12511281993573085294 54 Livebakara the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Dec 12, 2024. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (1277 turns). Livebakara the Conjurer (Octopode Conjurer) Turns: 1277, Time: 00:01:02 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 91% Magic: 0/6 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 dagger (freeze) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 dagger of freezing (weapon) Missiles i - 11 poisoned darts Scrolls f - a scroll of revelation {unknown} h - a scroll of brand weapon {unknown} j - a scroll of vulnerability {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of degeneration {unknown} c - a potion of attraction {unknown} e - a potion of might {unknown} g - 3 potions of enlightenment {unknown} Skills: - Level 2.3 Dodging + Level 3.9 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! You see here a +0 hand axe. Found a dagger. There is an escape hatch in the floor here. You see here 5 stones. Terence the Veteran comes into view. He is wielding a +0 flail. Terence is nearby! You see here 11 gold pieces. Found 16 gold pieces. Terence shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence barely misses you. Unknown command. The searing ray hits Terence but does no damage. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you but does no damage. You aren't carrying any items that you can evoke. Okay, then. You hit Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..........# ## ########..## #. ....# ##... #. ...####### # #.########......... #.# #.#..........#####. ##...#.#......#..######. ..............#........( ......@@..$...##.######. .#...............# #. #...#.######.#### #. ##. #. #.# ######## # #. ### #....... #$ #.###### #. ### ## You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 ball pythons 2 bats (D:1) 3 endoplasms A giant cockroach (D:2) 2 goblins A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 4 frilled lizards 3 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Livebakara the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 475 | D:1 | Learned a level 2 spell: Searing Ray 697 | D:2 | Reached XP level 3. HP: 19/21 MP: 6/6 1267 | D:2 | Noticed Terence 1277 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, minmay_misc_feat_encased D:2: layout_basic, nicolae_concentric_dashed_squares_mild, minmay_rat_hole, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.9 Dodging | | 2.3 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Constrict || 14 Unarmed || 5 Dagger || 43 Tentacles || 8 Cast: Magic Dart || 4 Searing Ray || 2 Stab: Sleeping || 10 Armour: Skin || 26 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1276 | 1225 | 51 | 0 | 1042 | 2 | 638.0 | Dungeon | 1276 | 1225 | 51 | 0 | 1042 | 2 | 638.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 688 daAuts D:2: 587 daAuts