LightAzur Level 1 of the Dungeon (0, 0, D:1) a staff of cold (2, 0, D:1) a +0 sling (4, 17, D:1) a ball python corpse (skeletalised by now) (9, 34, D:1) a bat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (10, 33, D:1) a +0 short sword 3 stones a frilled lizard corpse (skeletalised by now) (19, 34, D:1) a +0 club 5 stones (20, 8, D:1) a rat corpse (skeletalised by now) (21, 24, D:1) a +0 pair of gloves (27, 28, D:1) a +0 club 4 stones a kobold skeleton (38, 26, D:1) a hobgoblin corpse (skeletalised by now) (38, 27, D:1) a jackal corpse (skeletalised by now) (39, 26, D:1) a hobgoblin corpse (skeletalised by now) (42, -3, D:1) a +0 dagger (43, 13, D:1) a rat skeleton (50, -2, D:1) a bat corpse (skeletalised by now) (54, 25, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (54, 31, D:1) 2 flux baubles Level 2 of the Dungeon (2, -2, D:2) a +0 great sword (9, 4, D:2) a +0 scale mail (10, 8, D:2) the +11 scale mail of Wariness {rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (16, 7, D:2) a +0 club a gnoll corpse (16, 8, D:2) a +0 hand axe (19, 5, D:2) a +0 hand axe (21, 11, D:2) a +0 hand axe (23, 26, D:2) a +0 robe (24, 3, D:2) a +0 hand axe (25, 7, D:2) the +5 woodcutter's axe It cannot be enchanted further. (unseen)