Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8464882031831933513 14 LightAzur the Shield-Bearer (level 2, 23/23 HPs) Began as a Draconian Wanderer on Sept 23, 2026. Got out of the dungeon alive. The game lasted 00:01:39 (404 turns). LightAzur the Shield-Bearer (Draconian Wanderer) Turns: 404, Time: 00:01:40 Health: 23/23 AC: 4 Str: 15 XL: 2 Next: 31% Magic: 3/3 EV: 9 Int: 12 God: Gold: 14 SH: 4 Dex: 9 Spells: 2/3 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) b - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 buckler (worn) c - an orb of pyromania Scrolls t - a scroll of teleportation Potions c - 2 potions of curing Skills: + Level 1.2 Fighting + Level 3.2 Maces & Flails + Level 0.7 Stealth + Level 3.3 Shields + Level 1.0 Spellcasting + Level 2.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 5% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The frilled lizard closely misses you. The frilled lizard barely misses you. The frilled lizard closely misses you. You sock the frilled lizard! You kill the frilled lizard! You feel yourself speed up. You encounter a quokka. Found a runed orb. You closely miss the quokka. The quokka bites you. The quokka closely misses you. You closely miss the quokka. The quokka barely misses you. You barely miss the quokka. The quokka closely misses you. The quokka completely misses you. You hit the quokka. The quokka is severely wounded. The quokka bites you. You barely miss the quokka. The quokka is severely wounded. The quokka bites you. The quokka bites you but does no damage. You completely miss the quokka. The quokka is severely wounded. The quokka bites you but does no damage. You sock the quokka! You kill the quokka! You see here an orb of pyromania. c - an orb of pyromania Found a runed cloak. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an abandoned shop here. There is a staircase leading out of the dungeon here. You have escaped! #≈≈≈~§............##... #≈≈~§§§.∩.........##... #≈≈~§.............##... #≈§~§.∩.........⌠.##... #≈≈§§.............##... #≈~~..♣............#... #≈§~....♣..........#..# #≈~§§..............'... #≈~~§.@............'... #≈~§...............#### #≈§§§...♣..........# #≈§~..............## #≈~~~...........⌠.# #≈§§~§.∩..........# #≈≈§~~............# #≈≈§§~§...........# #≈≈§§~§.∩........## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LightAzur the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | LightAzur set off with the following items: a +0 flail, a | +0 buckler, a potion of curing; and the following spell | memorised: Shock; and the following spells available to | memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 155 | D:1 | Reached XP level 2. HP: 13/23 MP: 3/3 404 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 39 Melee: Flail || 39 Tailslap || 5 Read: Teleportation || 1 Noise || 1 Stab: Sleeping || 1 Armour: None || 47 Dodge: Dodged || 35 Block: Buckler || 9