Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3279623677997115630 0 LightAzur the Tinkerer (level 1, 16/16 HPs) Began as a Draconian Wanderer on Sept 21, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). LightAzur the Tinkerer (Draconian Wanderer) Turns: 0, Time: 00:00:07 Health: 16/16 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Wands p - a wand of polymorph (6) Potions a - a potion of curing L - a potion of lignification Skills: + Level 1.1 Fighting + Level 1.0 Dodging + Level 2.0 Spellcasting + Level 4.0 Forgecraft + Level 2.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 32% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 16% 2d3 10% 2 Forge Blazeheart Golem Fire/Frge 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Welcome, LightAzur the Draconian Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a wand of polymorph (6), a potion of lignification; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Construct Spike Launcher, Forge Blazeheart Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####+#### ##PP#.#PP## ##P~~#.#P.P## ##P~~~#.#...P## #P~~~~#.#...PP# #P~~~~#.#...PP# #######.####### +......@......+ #######.####### #PPP..#.#~~~~P# #P.P..#.#~~~~P# ##P..P#.#~~~P## ##PPP#.#~~P## ##PP#.#PP## ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LightAzur the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | LightAzur set off with the following items: a +0 club, a | potion of curing, a wand of polymorph (6), a potion of | lignification; and the following spell memorised: Kinetic | Grapnel; and the following spells available to memorise: | Construct Spike Launcher, Forge Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_corners