Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14776598419432424651 0 LightAzur the Chucker (level 1, 14/14 HPs) Began as a Draconian Wanderer on Sept 21, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). LightAzur the Chucker (Draconian Wanderer) Turns: 0, Time: 00:00:09 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 5 javelins (quivered) c - 2 curare-tipped darts Wands a - a wand of flame (3) Potions L - a potion of lignification Skills: + Level 2.6 Throwing + Level 1.0 Dodging + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 1.0 Evocations + Level 2.0 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 8% 2d4 22% 2 Mercury Arrow Conj/Alch 6% 2d5 26% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Welcome, LightAzur the Draconian Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 club, 5 javelins, 2 curare-tipped darts, a wand of flame (3), a potion of lignification; and the following spells available to memorise: Searing Ray, Mercury Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####.# #@....# #####># There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LightAzur the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | LightAzur set off with the following items: a +0 club, 5 | javelins, 2 curare-tipped darts, a wand of flame (3), a | potion of lignification; and the following spells available | to memorise: Searing Ray, Mercury Arrow. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_corners, nicolae_shop_vocational