Dungeon Crawl Stone Soup version 0.34-a0-1125-gfab7be54b3 (webtiles) character file. Game seed: 5410878178256281432 8 Lich the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Hexslinger on Nov 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (324 turns). Lich the Vexing (Demonspawn Hexslinger) Turns: 324, Time: 00:00:05 Health: 21/21 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 20 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of amnesia {unknown} Skills: + Level 1.3 Fighting + Level 0.6 Long Blades - Level 1.7 Ranged Weapons - Level 1.7 Dodging + Level 0.8 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 9% 1 Jinxbite Hex 16% 2d2 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Key pressed, stopping explore. No target in view! No target in view! Unknown command. Found a mace. No target in view! No target in view! Unknown command. You see here a +0 mace. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is lightly wounded. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Unknown command. Key pressed, stopping explore. No target in view! No target in view! Unknown command. Key pressed, stopping explore. No target in view! No target in view! Unknown command. Key pressed, stopping explore. No target in view! No target in view! Unknown command. Key pressed, stopping explore. No target in view! No target in view! Unknown command. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) '....# ###### #.# #.# #.# #.# # #.#.# #.#.# ######...# ###########.....@.(# ............####...# ############# ###.# ... ### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lich the Demonspawn Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 324 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 324 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 324 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, minmay_misc_feat_encased, hangedman_decor_opposing, hangedman_decor_points, chequers_serial_rivers_large_b, kennysheep_pointless_box, chequers_serial_rivers_room_a Action || total ---------------------------++------- Fire: Sling || 22 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 331 | 331 | 0 | 0 | 286 | 1 | 331.0 | Dungeon | 331 | 331 | 0 | 0 | 286 | 1 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 331 daAuts