Lich Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (6, 7, D:1) a rat corpse (21, -13, D:1) a dwarf skeleton (21, -6, D:1) a dwarf skeleton (22, -9, D:1) a dwarf skeleton (22, -3, D:1) a dwarf skeleton (24, 0, D:1) 5 large rocks (26, -14, D:1) a staff of alchemy (27, -13, D:1) a dwarf skeleton (32, 0, D:1) a +0 whip (33, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -24, D:1) a ball python corpse (skeletalised by now) (36, -10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, -18, D:1) a +0 leather armour (46, 4, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (47, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a parchment of Slow (2, 0, D:2) 3 gold pieces (3, 0, D:2) the +1 tower shield "Cemysy" {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (4, 4, D:2) a bat corpse (4, 9, D:2) a +0 dagger a +0 sling