Dungeon Crawl Stone Soup version 0.34-a0-840-g9d19f5fe6d (webtiles) character file. Game seed: 6899668758032117393 2961 Lemonyori the Thaumaturge (level 10, -2/67 HPs) Began as a Djinni Conjurer on Sept 22, 2025. Shot with an arrow by a centaur (19 damage) ... on level 7 of the Dungeon. The game lasted 00:15:02 (6919 turns). Lemonyori the Thaumaturge (Djinni Conjurer) Turns: 6919, Time: 00:15:03 Health: -2/67 AC: 2 Str: 6 XL: 10 Next: 8% Gold: 473 EV: 14 Int: 23 God: SH: 0 Dex: 13 rFire + + . (33%) h - +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ++... (no ring) Stlth ++ (no ring) HPRegen 0.31/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 473 gold pieces. Inventory: Hand Weapons b - a +1 dagger of freezing h - the +5 demon whip "Spellbinder" (weapon) {antimagic, disrupt, Will+} (You found it on level 7 of the Dungeon) Will+: It increases your willpower. Armour a - a +0 robe (worn) e - a +0 ring mail Magical Staves c - a staff of fire d - a staff of fire f - a staff of necromancy Jewellery g - a ring of resist corrosion i - an amulet of alchemy Wands f - a wand of mindburst (19) a - a wand of flame (11) Scrolls c - a scroll of acquirement {unknown} p - 4 scrolls of poison T - a scroll of torment w - a scroll of enchant weapon S - a scroll of silence t - 3 scrolls of teleportation m - a scroll of noise {unknown} o - a scroll of vulnerability {unknown} u - a scroll of fog {unknown} Potions f - 2 potions of cancellation {unknown} c - 6 potions of curing p - 2 potions of mutation {unknown} q - 2 potions of berserk rage {unknown} s - 3 potions of might {unknown} d - 2 potions of resistance {unknown} j - a potion of enlightenment {unknown} Skills: + Level 3.5 Fighting + Level 8.3 Dodging - Level 2.0 Stealth + Level 8.5 Spellcasting + Level 8.5 Conjurations - Level 8.5 Hexes - Level 8.5 Summonings - Level 8.5 Necromancy - Level 8.5 Translocations - Level 8.5 Forgecraft - Level 8.5 Fire Magic - Level 8.5 Ice Magic - Level 8.5 Air Magic - Level 8.5 Earth Magic - Level 8.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 (+2d51% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Tukima's Dance Hex 49% N/A 1% 3 g - Call Imp Summ 98% N/A 1% 2 h - Maxwell's Portable P Tloc 49% (3-9)d5 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin Shops: D:3 ( D:7 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur wields a +4 orcbow. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +4 orcbow (90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses you. The searing ray hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The searing ray misses the centaur. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you!! You die... #### ...## ############ ###.## #..........# ##.## #.########.# #####.# #......# #.# #.....# #......###.# ###### ......######....).....# #..... ......÷........>..###.#### #.#### ...>:...........@.# #.^..# #.# ......######.##.### #.##.# #.# #####)# #.##.# #.##.# #.# # #)# #.##.# #.##.###.# #####.### #.##c# #.#...##.# ........####.##.#####.#...##.# ........#..........##........# # ........#.##.....<...........# # ##......#.##..#.##:##.......## # You could see a centaur. Vanquished Creatures A two-headed ogre (D:8) 2 yaks Menkaure (D:4) A water moccasin (D:5) A sky beast (D:6) 2 ice beasts 2 ogres 3 phantoms A kobold brigand (D:7) 3 bullfrogs 4 rock fish 3 howler monkeys (D:7) 2 jellies A bombardier beetle (D:4) 3 hounds A drude (D:7) A sleepcap (D:5) An iguana (D:5) Terence (D:3) An orc wizard (D:6) Natasha (thrice) (D:2) 10 gnolls 5 adders 2 shadow imps (D:5) 2 ufetubi (D:5) 9 dart slugs 11 orcs 3 ribbon worms 5 endoplasms 5 hobgoblins 2 ball pythons 4 bats 4 frilled lizards 4 goblins 5 kobolds 4 rats 113 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lemonyori the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Lemonyori set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 670 | D:2 | Reached XP level 2. HP: 20/21 MP: 0/0 732 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 732 | D:2 | Learned a level 1 spell: Soul Splinter 854 | D:2 | Noticed Natasha 861 | D:2 | Killed Natasha 862 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 994 | D:2 | Noticed Natasha 1003 | D:2 | Killed Natasha 1004 | D:2 | Reached XP level 5. HP: 26/35 MP: 0/0 1004 | D:2 | Learned a level 2 spell: Call Imp 1105 | D:2 | Noticed Natasha 1110 | D:2 | Killed Natasha 1341 | D:3 | Found an opulent altar of Gozag. 1806 | D:3 | Found Adghag's Weapon Emporium. 1809 | D:3 | Noticed Terence 1815 | D:3 | Killed Terence 1828 | D:3 | Reached XP level 6. HP: 32/40 MP: 0/0 2701 | D:4 | Reached skill level 5 in Spellcasting 2701 | D:4 | Reached skill level 5 in Conjurations 2701 | D:4 | Reached skill level 5 in Hexes 2701 | D:4 | Reached skill level 5 in Summonings 2701 | D:4 | Reached skill level 5 in Necromancy 2701 | D:4 | Reached skill level 5 in Translocations 2701 | D:4 | Reached skill level 5 in Forgecraft 2701 | D:4 | Reached skill level 5 in Fire Magic 2701 | D:4 | Reached skill level 5 in Ice Magic 2701 | D:4 | Reached skill level 5 in Air Magic 2701 | D:4 | Reached skill level 5 in Earth Magic 2701 | D:4 | Reached skill level 5 in Alchemy 2704 | D:4 | Reached XP level 7. HP: 33/45 MP: 0/0 2704 | D:4 | Learned a level 3 spell: Tukima's Dance 2982 | D:4 | Noticed Menkaure 2989 | D:4 | Killed Menkaure 2990 | D:4 | Reached skill level 5 in Dodging 3574 | D:5 | Entered Level 5 of the Dungeon 3585 | D:5 | Reached XP level 8. HP: 31/50 MP: 0/0 3711 | D:5 | Found a broken altar of Ashenzari. 3992 | D:5 | Found a statue of an orb of fire. 3993 | D:5 | Found a staircase to the Ecumenical Temple. 3994 | D:5 | Found a statue of an orb of fire. 4002 | Temple | Entered the Ecumenical Temple 4418 | D:5 | Found a blossoming altar of Fedhas. 4492 | D:5 | Found a sacrificial altar of Ru. 5159 | D:6 | Reached XP level 9. HP: 38/55 MP: 0/0 5159 | D:6 | Learned a level 3 spell: Maxwell's Portable Piledriver 5583 | D:6 | Found a basalt altar of Yredelemnul. 5796 | D:7 | Reached skill level 1 in Fighting 6087 | D:7 | Found the +5 demon whip "Spellbinder" {antimagic, disrupt, | Will+} 6146 | D:7 | Found Zin's Purification Station. 6154 | D:7 | Got the +5 demon whip "Spellbinder" {antimagic, disrupt, | Will+} 6164 | D:7 | Found a glowing silver altar of Zin. 6322 | D:7 | Found an ornate altar of the Wu Jian Council. 6410 | D:7 | Found a snail-covered altar of Cheibriados. 6673 | D:8 | Noticed a two-headed ogre 6683 | D:8 | Killed a two-headed ogre 6688 | D:8 | Reached XP level 10. HP: 13/67 MP: 0/0 6867 | D:8 | HP: 3/67 [yak (6)] 6919 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_cross, nrook_campfire D:2: layout_rooms, minmay_misc_feat_cross, uniq_natasha D:3: kennysheep_slugbush, layout_loops_corners, nicolae_gozag_seed_capital, serial_shops, shop, nicolae_concentric_dashed_squares_wild, uniq_terence D:4: layout_loops_corners, mainiacjoe_overflow_alcove_4, uniq_menkaure D:5: layout_loops_cross, nicolae_vehumet_radiance, lemuel_doored_altar, overflow_temple_1_default, lemuel_tele_altar, minmay_temple_entry_waves D:6: layout_basic, general_overflow_altar D:7: layout_loops_ring, nicolae_sif_muna_little_library, zin_purify, nicolae_wu_jian_immortal_techniques, lemuel_coloured_pillars_altar D:8: layout_rooms, enter_bailey_5 Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 2 | 2.0 Dodging | 3 4 5 6 8 | 8.3 Spellcasting | 4 5 6 7 8 | 8.5 Conjurations | 4 5 6 7 8 | 8.5 Hexes | 4 5 6 7 8 | 8.5 Summonings | 4 5 6 7 8 | 8.5 Necromancy | 4 5 6 7 8 | 8.5 Translocations | 4 5 6 7 8 | 8.5 Forgecraft | 4 5 6 7 8 | 8.5 Fire Magic | 4 5 6 7 8 | 8.5 Ice Magic | 4 5 6 7 8 | 8.5 Air Magic | 4 5 6 7 8 | 8.5 Earth Magic | 4 5 6 7 8 | 8.5 Alchemy | 4 5 6 7 8 | 8.5 Fighting | 3 | 3.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 30 | 70 | 65 | || 165 Searing Ray | 8 | 12 | 46 | 4 || 70 Fulminant Prism | | 5 | 12 | 3 || 20 Drink: Curing | | | | 2 || 2 Read: Identify | | | 4 | || 4 Teleportation | | | 1 | || 1 Enchant weapon | | | 1 | || 1 Fear | | | 1 | || 1 Armour: Robe | 2 | 5 | 32 | 9 || 48 Dodge: Dodged | 2 | 4 | 34 | 9 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6921 | 6687 | 234 | 0 | 5961 | 9 | 769.0 | Dungeon | 6855 | 6683 | 172 | 0 | 5961 | 8 | 856.9 | Temple | 66 | 4 | 62 | 0 | 0 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1302 daAuts D:7: 1141 daAuts D:6: 1049 daAuts D:3: 1024 daAuts D:5: 972 daAuts D:2: 684 daAuts D:1: 638 daAuts Temple: 66 daAuts D:8: 43 daAuts