Dungeon Crawl Stone Soup version 0.33-a0-990-gded44dc72d (webtiles) character file. Game seed: 17643089476023035825 273 Legend the Magician (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Feb 22, 2025. Quit the game in a sewer. The game lasted 00:03:14 (3909 turns). Legend the Magician (Demonspawn Conjurer) Turns: 3909, Time: 00:03:15 Health: 41/41 AC: 2 Str: 7 XL: 6 Next: 2% Magic: 9/14 EV: 11 Int: 21 God: Gold: 105 SH: 0 Dex: 11 Spells: 13/16 levels left rFire . . . z - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + x - +4 ring of slaying HPRegen 1.26/turn (no ring) MPRegen 0.14/turn %: no passive effects @: very slow A: horns 1, powered by death 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 105 gold pieces. Inventory: Hand Weapons c - a +0 mace d - a +0 short sword e - a +0 short sword f - a +0 club g - a +0 short sword h - a +0 dagger k - a +0 rapier m - a +0 club n - a +0 dagger o - a +0 club q - a +0 short sword s - a +0 whip z - a +2 dagger of venom (weapon) Missiles l - 9 boomerangs u - 13 poisoned darts Armour a - a +0 robe (worn) p - the +6 chain mail of the Cockatrice {rC- Will+++ Dex-3 Stlth+} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. B - a +0 pair of boots Jewellery x - a +4 ring of slaying (worn) Scrolls i - a scroll of teleportation {unknown} r - 2 scrolls of blinking {unknown} v - a scroll of fear {unknown} w - a scroll of fog {unknown} y - 3 scrolls of identify {unknown} A - 3 scrolls of enchant armour {unknown} Potions b - a potion of magic j - a potion of heal wounds {unknown} t - a potion of attraction {unknown} C - a potion of might {unknown} D - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.9 Spellcasting - Level 4.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d6 7% 2 Poisonous Vapours Alch/Air 24% 1d2 10% 1 Launch Clockwork Bee Frge 6% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Eringya's Surprising Cr Summ 6% N/A 69% 4 Olgreb's Toxic Radiance Alch 6% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Trog Shops: D:3 ( Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An adder comes into view. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. A giant cockroach comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 6! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.~≈~.# #~≈≈~.# #≈≈≈~.# ≈##≈≈≈~B# ≈≈#≈≈≈~~# ≈≈≈≈≈≈~~# ≈~≈≈~≈~~# ~≈~~~≈~@# ≈≈≈~~≈~~# ≈≈≈~~~≈~.# ≈≈≈~~†~≈≈≈≈~~~≈~~# ≈≈≈≈≈≈≈≈≈≈≈~.~≈~.# ≈≈≈≈~~≈≈≈≈≈~.~≈~.# ~~≈~≈≈~~~~..~~≈~.# ~~~≈~~≈≈≈†~~~≈≈~.# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~†# You could see a giant cockroach. Vanquished Creatures A howler monkey (D:3) 2 orc wizards (D:3) 8 adders A river rat (D:4) 6 dart slugs A ribbon worm (D:2) 7 orcs (D:3) 4 ball pythons 6 bats 2 endoplasms 9 giant cockroaches 4 goblins 10 hobgoblins A jackal (D:2) 10 kobolds 4 quokkas 2 frilled lizards 8 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 255 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:1 | Reached skill level 3 in Spellcasting 1010 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/8 1246 | D:2 | Found a faded altar of an unknown god. 1445 | D:2 | Identified the +6 chain mail of the Cockatrice {rC- Will+++ | Dex-3 Stlth+} 1582 | D:2 | Reached skill level 4 in Spellcasting 1838 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 2746 | D:3 | Found a bloodstained altar of Trog. 2827 | D:3 | Reached skill level 5 in Spellcasting 2827 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/12 3115 | D:3 | Found Zuole's Antique Weapon Shop. 3438 | D:4 | Found a glowing drain. 3448 | Sewer | Entered a sewer 3909 | Sewer | Discovered your monstrous ancestry. 3909 | Sewer | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3909 | Sewer | Reached XP level 6. HP: 41/41 MP: 9/14 3909 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring D:2: kennysheep_six_static_rooms, layout_rooms, basic_ecumenical_altar D:3: layout_loops_corners, marbit_many_paths, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, serial_shops, nicolae_shop_pleasant_corner_grove D:4: minmay_opposing_rooms, layout_basic, nicolae_ossuary_entry_ruins, gup_sewer_entry_bubbles, uniq_edmund Sewer: sewer_frog_island_01 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 6 || 6 Cast: Magic Dart | 84 | 94 || 178 Searing Ray | 1 | 8 || 9 Armour: Robe | 6 | 21 || 27 Dodge: Dodged | 7 | 14 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3939 | 3879 | 60 | 196 | 3243 | 5 | 787.8 | Dungeon | 3464 | 3404 | 60 | 74 | 2963 | 4 | 866.0 | Sewer | 475 | 475 | 0 | 122 | 279 | 1 | 475.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1330 daAuts D:2: 1031 daAuts D:1: 1003 daAuts Sewer: 475 daAuts D:4: 100 daAuts