Dungeon Crawl Stone Soup version 0.33-a0-989-gcff28b789e (webtiles) character file. Game seed: 1378823627585726162 27 Legend the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Feb 21, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (940 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 940, Time: 00:00:39 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 93% Magic: 2/6 EV: 11 Int: 18 God: Gold: 66 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) d - a +0 sling g - a +1 dagger of venom Missiles i - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of poison {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of torment {unknown} Potions b - a potion of magic j - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Dazzling Flash Hex/Fire 4% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 =! Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You have a small tail. Message History * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You hit the goblin. You kill the goblin! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You see here a +0 dagger. The goblin attacks as it pursues you! The goblin barely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin closely misses you. The hobgoblin no longer looks unusually strong. The goblin attacks as it pursues you! The goblin barely misses you. There is a stone staircase leading up here. The goblin hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... ##.## #.# #.# ### #.# #.# ##.## #.# #########...### #.# .##...........# #.# ..#.#####...#.# #.# ....# ###.##.# #.# ....# #...##.#########.# ....# #.#..)..g@.....>.# ..#.# #.#..#.########### .##.# ##.#..#.# .##.###.....#.# .##...........# .##.###....[### .##.# ##.#..# ###.####.#..# ..[.........# You could see a goblin (strong). Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 3 hobgoblins A quokka (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 113 | D:1 | Found Aleuxoal's Jewellery Boutique. 433 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 433 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 544 | D:1 | Found Syg Pedu's Distillery. 560 | D:1 | Learned a level 2 spell: Searing Ray 646 | D:1 | Found a faded altar of an unknown god. 921 | D:2 | Noticed Robin 940 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring, serial_shops, shop, shop, ebering_ecumenical_altar_sacrificial, due_unseen_surprise D:2: layout_basic, kennysheep_path_1, uniq_natasha, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Mace || 14 Tailslap || 1 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 21 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 945 | 925 | 20 | 0 | 792 | 2 | 472.5 | Dungeon | 945 | 925 | 20 | 0 | 792 | 2 | 472.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 905 daAuts D:2: 40 daAuts