Dungeon Crawl Stone Soup version 0.33-a0-989-gcff28b789e (webtiles) character file. Game seed: 8489088673373087478 8 Legend the Conjurer (level 2, 14/19 HPs) Began as a Demonspawn Conjurer on Feb 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (239 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 239, Time: 00:00:15 Health: 14/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 11 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 mace (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal is nearby! You don't have enough magic to cast this spell. A jackal comes into view. d - a +0 mace (weapon) You barely miss the jackal. The jackal closely misses you. The jackal bites you. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal bites you. A jackal comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal completely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! The jackal closely misses you. You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..#.###.##### #.##.#...# #. #...#.# # #..###.### ## #..# #...## ..#..# ###..# ... ##.## .##.#.######..## ....[.†..hh@...# ....#.########## . .. #. # You could see 2 jackals. Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 239 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 239 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 239 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms, shapermc_ecumenical_altar_rom_forum Action || total ---------------------------++------- Melee: Unarmed || 7 Mace || 5 Cast: Magic Dart || 15 Armour: Robe || 9 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 240 | 0 | 0 | 186 | 1 | 240.0 | Dungeon | 240 | 240 | 0 | 0 | 186 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 240 daAuts