Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 5451976239464580337 30 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:01 (1383 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1383, Time: 00:01:01 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 3% Magic: 0/7 EV: 5 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: ignite blood 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) d - a +0 dagger Missiles g - 2 throwing nets {!f} Armour a - a +0 robe (worn) k - a +0 pair of boots Scrolls i - 3 scrolls of noise {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} f - 2 potions of cancellation {unknown} h - 2 potions of brilliance {unknown} l - a potion of attraction {unknown} m - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate a little health from kills. Message History A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. A ribbon worm is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is almost dead. You finish channelling your searing ray. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######.##...# #............ #.####.##...# #.# .# # #.# .# #.# .# #.# .w #.# #. _.. #@# # ... #.# ... ###############.# #.# #...............# #.# #.#########.....# #.###### #.# #.##.##########....... #.# #.##.................. #.# #.#############....(.. #.# #.# ##.####. There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins 2 hobgoblins (D:2) 2 ball pythons A bat (D:1) A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 433 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 433 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 521 | D:1 | Learned a level 2 spell: Searing Ray 1041 | D:2 | Found a broken altar of Ashenzari. 1383 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1383 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1383 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring D:2: layout_loops_ring, basic_altar, basic_ecumenical_altar, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 15 Spear || 19 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 20 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1384 | 1310 | 74 | 0 | 1120 | 2 | 692.0 | Dungeon | 1384 | 1310 | 74 | 0 | 1120 | 2 | 692.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 979 daAuts D:2: 404 daAuts