Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 18390321883753115968 32 Legend the Conjurer (level 3, 7/24 HPs) Began as a Demonspawn Conjurer on Feb 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (1031 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1031, Time: 00:00:43 Health: 7/24 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 2/7 EV: 11 Int: 20 God: Gold: 31 SH: 5 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: reflection @: no status effects A: horns 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 sling d - a +0 dagger f - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery h - an amulet of reflection (worn) Scrolls e - 5 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} l - a scroll of poison {unknown} Potions b - a potion of magic g - a potion of brilliance {unknown} j - a potion of mutation {unknown} k - a potion of ambrosia {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate magic rapidly. Message History There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! You block the gnoll's attack. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! You block the gnoll's attack. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. There is a stone staircase leading up here. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## #.[....# #......# #......# #############..)...####### ............'...@..'.....# ##########.##......#####.# #+##......# #.# #.##......# #.# ##.##.##.#.# #.# ### #...#....#.# #.# ..# #...#....#.# #.# #.# ##...##.....#####.# #.# ####..⌠..#####.......# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) 2 endoplasms 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 bats 3 frilled lizards (D:1) A kobold (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 250 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 250 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 279 | D:1 | Learned a level 2 spell: Searing Ray 1031 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1031 | D:1 | Reached XP level 3. HP: 7/24 MP: 2/7 1031 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic D:2: minmay_diamond_boxcup, layout_basic, angelslayer_ecumenical_altar_simple_liquid, kennysheep_nondescript Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 6 Block: Other || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1029 | 1000 | 29 | 0 | 875 | 2 | 514.5 | Dungeon | 1029 | 1000 | 29 | 0 | 875 | 2 | 514.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 819 daAuts D:2: 210 daAuts