Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 13583226352250266906 271 Legend the Magician (level 6, 39/41 HPs) Began as a Demonspawn Conjurer on Feb 20, 2025. Was a Follower of Vehumet. Quit the game in an ossuary. The game lasted 00:03:48 (3710 turns). Legend the Magician (Demonspawn Conjurer) Turns: 3710, Time: 00:03:49 Health: 39/41 AC: 2 Str: 8 XL: 6 Next: 2% Magic: 6/14 EV: 11 Int: 20 God: Vehumet [*.....] Gold: 127 SH: 4 Dex: 17 Spells: 13/16 levels left rFire . . . z - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ x - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration, condensation shield, demonic touch 2 a: Renounce Religion You were in an ossuary. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 127 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 dagger z - a +2 dagger of protection (weapon) Missiles r - 2 boomerangs Armour a - a +0 robe (worn) l - the +4 ring mail "Limmoq" {rN+ Int+5 Dex-3} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). m - the +1 robe of the Volcano {-Cast Will+ Str+9 Slay-5} (You found it on level 3 of the Dungeon) -Cast: It prevents spellcasting. Will+: It increases your willpower. Str+9: It affects your strength (+9). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). y - the +3 ring mail "Ezudoz" {rC+ Will+ Str+2} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Jewellery q - an amulet of guardian spirit x - a +6 ring of dexterity (worn) Wands k - a wand of flame (27) (quivered) p - a wand of charming (22) Scrolls e - 2 scrolls of teleportation {unknown} g - a scroll of blinking {unknown} h - 5 scrolls of revelation {unknown} i - a scroll of identify {unknown} j - a scroll of fear {unknown} n - a scroll of amnesia {unknown} o - a scroll of vulnerability {unknown} u - a scroll of enchant armour {unknown} Potions b - a potion of magic f - 2 potions of enlightenment {unknown} s - a potion of curing {unknown} t - a potion of haste {unknown} v - a potion of resistance {unknown} w - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.9 Spellcasting - Level 4.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Death Channel Necr 2% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Sif Muna Vehumet Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. A meltable shield of frost defends you. (SH +4) Your touch may inflict irresistible damage on your foes. Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (100% to hit) The magic dart hits the scorpion zombie. The scorpion zombie is lightly damaged. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (lightly damaged, 92% to hit) You focus your ray upon the scorpion zombie. The searing ray hits the scorpion zombie! The scorpion zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the scorpion zombie! The scorpion zombie is heavily damaged. The searing ray hits the scorpion zombie. The scorpion zombie is heavily damaged. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (heavily damaged, 92% to hit) You focus your ray upon the scorpion zombie. The searing ray hits the scorpion zombie. The scorpion zombie is severely damaged. (Press . to maintain the ray.) The scorpion zombie completely misses you. A scorpion zombie is nearby! The searing ray hits the scorpion zombie. The scorpion zombie is almost destroyed. The scorpion zombie closely misses you. The searing ray hits the scorpion zombie. The scorpion zombie is almost destroyed. The scorpion zombie hits you. The searing ray hits the scorpion zombie! You destroy the scorpion zombie! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You have reached level 6! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..## M.......# .∩# ........# ..## ........# ...# ###..# ..### ##....# ....### ###.....# #.....###########.......# ####....##...##.....##..# #..............@..##...# #..###.........####....# #....###########......## ##...................## ##.................## ################### There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A bullfrog zombie (Ossuary) Jessica (D:2) Ijyb (D:3) 2 scorpion zombies (Ossuary) 2 adders (D:3) 3 adder zombies (Ossuary) A dart slug (D:1) A ribbon worm (D:3) 3 bats An endoplasm (D:1) A giant cockroach (D:1) 6 goblins 4 hobgoblins 6 jackals 4 kobolds 3 ball pythons (D:4) 2 frilled lizards 2 goblin zombies (Ossuary) 3 hobgoblin zombies (Ossuary) 4 orc zombies (Ossuary) 5 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | You fall into a shaft and drop 1 floor! 364 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 364 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 368 | D:1 | Learned a level 2 spell: Searing Ray 781 | D:1 | Reached skill level 3 in Spellcasting 1089 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1089 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1378 | D:2 | Found a radiant altar of Vehumet. 1627 | D:2 | Became a worshipper of Vehumet 1698 | D:2 | Noticed Jessica 1700 | D:2 | Killed Jessica 2127 | D:3 | Reached skill level 4 in Spellcasting 2160 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/10 2192 | D:3 | Found a radiant altar of Vehumet. 2215 | D:3 | Identified the +4 ring mail "Limmoq" {rN+ Int+5 Dex-3} 2221 | D:3 | Identified the +1 robe of the Volcano {-Cast Will+ Str+9 | Slay-5} 2444 | D:3 | Noticed Ijyb 2472 | D:3 | Killed Ijyb 2558 | D:3 | Found a shimmering blue altar of Sif Muna. 2778 | D:3 | Noticed Terence 3154 | D:4 | Noticed a scorpion 3162 | D:4 | Killed a scorpion 3163 | D:4 | Reached skill level 5 in Spellcasting 3163 | D:4 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 3163 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/12 3355 | D:4 | Identified the +3 ring mail "Ezudoz" {rC+ Will+ Str+2} 3376 | D:4 | Found a sand-covered staircase. 3392 | Ossuary | Entered an ossuary 3459 | Ossuary | Reached * piety under Vehumet 3459 | Ossuary | Offered knowledge of Kiss of Death by Vehumet. 3710 | Ossuary | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 3710 | Ossuary | Reached XP level 6. HP: 39/41 MP: 6/14 3710 | Ossuary | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring D:2: layout_basic, basic_altar, uniq_jessica D:3: layout_loops_corners, mainiacjoe_overflow_tiny_flanked, vehumet_altar_wand_db, uniq_terence, uniq_ijyb D:4: layout_basic, mainiacjoe_overflow_24_doors, chequers_ossuary_entry_cave, portal_sewer_entry_f, minmay_quantized Ossuary: ossuary_hellmonk_split_paths Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | 3 || 11 Touch | 2 | || 2 Cast: Magic Dart | 48 | 44 || 92 Searing Ray | 2 | 13 || 15 Evoke: Wand | | 2 || 2 Armour: Robe | 7 | 16 || 23 Dodge: Dodged | 9 | 18 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3708 | 3459 | 249 | 116 | 2925 | 5 | 741.6 | Dungeon | 3390 | 3141 | 249 | 0 | 2880 | 4 | 847.5 | Ossuary | 317 | 317 | 0 | 116 | 45 | 1 | 317.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1064 daAuts D:2: 1057 daAuts D:3: 983 daAuts Ossuary: 317 daAuts D:4: 285 daAuts