Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 15202537893916560460 29 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:41 (1305 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1305, Time: 00:00:41 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 10 Int: 20 God: Gold: 77 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . c - +0 spear rCold . . . (no offhand) rNeg + . . i - +1 leather armour "Nashriuj" {rF+ rN+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: hooves 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Missiles f - 4 boomerangs Armour a - a +0 robe i - the +1 leather armour "Nashriuj" (worn) {rF+ rN+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Wands j - a wand of light (11) Scrolls e - a scroll of amnesia {unknown} h - a scroll of acquirement {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} g - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 14% 2 Launch Clockwork Bee Frge 3% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 65% 4 Eringya's Surprising Cr Summ 3% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History No target in view! No target in view! You start memorising the spell. You continue memorising. Your magical contamination has completely faded away. You continue memorising. You finish memorising. Spell assigned to 'b'. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. A hobgoblin is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. A hobgoblin is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ........# ##### ........# ...... ........# #...... ........##...†.....#. ........#@.##........# ..........###........# ........### #......... ..........###.......#. ........#...#......... ..#########.#......... # #...........# ....>#.#)......# .[.....######.........# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:2) 5 kobolds A quokka (D:2) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 324 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 324 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 992 | D:2 | Identified the +1 leather armour "Nashriuj" {rF+ rN+} 1237 | D:2 | Learned a level 2 spell: Searing Ray 1305 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1305 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1305 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_rom_forum Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Spear || 13 Kick || 1 Cast: Magic Dart || 50 Armour: Robe || 3 Leather armour || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1304 | 1248 | 56 | 0 | 1117 | 2 | 652.0 | Dungeon | 1304 | 1248 | 56 | 0 | 1117 | 2 | 652.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 945 daAuts D:2: 359 daAuts