Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 729082263560518674 30 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:49 (1267 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1267, Time: 00:00:50 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 0/7 EV: 11 Int: 20 God: Gold: 90 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . n - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: foul stench 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons f - a +0 club h - a +0 whip i - a +0 flail m - a +0 whip n - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery k - an amulet of the acrobat Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} g - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} o - a scroll of noise {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} l - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Martyr's Knell Necr/Summ 3% N/A 80% 4 Summon Forest Summ/Tloc 1% N/A 98% 5 Malign Gateway Summ/Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm. You kill the ribbon worm! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# #.# ###.#.# ##†#### ..#.#.##.####...#.. # #.#.#.##.....<....# .. #.....# #####...### #.###.#...# ##.## #.....#[..# #.# ####).!....########.# .......@......[.....#### #########.######........ ##.######.####### #.........# ##.######## #.# #.# #.# ## #.######### #. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 bats (D:1) 3 endoplasms 2 goblins (D:2) A hobgoblin (D:1) 3 jackals (D:2) A quokka (D:1) 3 ball pythons 2 frilled lizards 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 390 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 390 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 441 | D:1 | Found a faded altar of an unknown god. 445 | D:1 | Learned a level 2 spell: Searing Ray 582 | D:1 | Got the Discursus on the Called Undead 1267 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1267 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1267 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring, basic_altar, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 47 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1266 | 1254 | 12 | 0 | 1108 | 2 | 633.0 | Dungeon | 1266 | 1254 | 12 | 0 | 1108 | 2 | 633.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1020 daAuts D:2: 246 daAuts