Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 3496413418286696212 29 Legend the Conjurer (level 3, 4/24 HPs) Began as a Demonspawn Conjurer on Feb 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:50 (934 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 934, Time: 00:00:51 Health: 4/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 19 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ e - +6 ring of dexterity HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (4 -> 4) A: thin skeletal structure 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 heavy mace d - a +0 dagger (weapon) Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery e - a +6 ring of dexterity (worn) Scrolls f - a scroll of fog {unknown} Potions h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You regenerate a little health from kills. Message History The adder poisons you! You don't have enough magic to cast this spell. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder barely misses you. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your bones become slightly less dense. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# ##########+###..## #...............# #............†..# #...........)...# #............#.## ..#.)..).......#.### ............†..#..<# #.....@.....####### ..>....$##†...# ........[##.#..# .....(....#(##..# ..)####.#.... #.# ## ..###... .. ### .... <. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:2) A quokka (D:1) 4 bats A kobold (D:2) 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 285 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 285 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 379 | D:1 | Learned a level 2 spell: Searing Ray 934 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 934 | D:2 | Reached XP level 3. HP: 4/24 MP: 4/7 934 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_rooms, roderic_serpentine_path, nrook_campfire, chequers_serial_rivers_micro_e D:2: layout_basic, minmay_pentomino_w2, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 36 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 932 | 907 | 25 | 0 | 823 | 2 | 466.0 | Dungeon | 932 | 907 | 25 | 0 | 823 | 2 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 788 daAuts D:2: 144 daAuts