Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 9052953900347834850 28 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (672 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 672, Time: 00:00:36 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 22 God: Gold: 11 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, big brain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons b - a +0 club e - a +0 club g - a +0 short sword h - a +0 flail i - a +0 club j - a +0 dagger k - a +0 club l - a +0 dagger Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of blinking {unknown} f - a scroll of fog {unknown} Potions m - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have an unusually large brain. (Int +2) Message History You kill the goblin! (Press . to maintain the ray.) The goblin shouts! Your Spellcasting skill increases to level 3! You stop channelling your searing ray. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. b - a +0 club k - a +0 club You see here a gnoll corpse. l - a +0 dagger Found a leather armour. m - a blue potion You see here a +0 leather armour. You now have 11 gold pieces. A bat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## ..........# .......?#.# #@#.# ### #.#.# #.. ##.#.# #.# ####....# #.# .#.......###.######## #....................# #.#.#.............#..# # #.##......#.###.#..# # ##.#...#.# #.#..# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 bats (D:1) 2 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 203 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 203 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 294 | D:1 | Learned a level 2 spell: Searing Ray 672 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 672 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 672 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, serial_forest, infiniplex_forest_clump_large, infiniplex_forest_corner_2, infiniplex_forest_lined_room_, infiniplex_forest_straight_4, infiniplex_forest_lined_1, infiniplex_forest_clump_long, infiniplex_forest_straight_2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 672 | 672 | 0 | 0 | 582 | 1 | 672.0 | Dungeon | 672 | 672 | 0 | 0 | 582 | 1 | 672.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 672 daAuts