Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 13883368395697284782 29 Legend the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (800 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 800, Time: 00:00:33 Health: 20/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 20 God: Gold: 10 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (20 -> 16) A: hooves 1, demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Spells you cast may paralyse adjacent enemies. Message History Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you but does no damage. The adder misses you. The rat bites you. You climb upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. The adder misses you. The adder completely misses you. The rat misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! The adder bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### ################# ..#.†.###########................ .......#..........######.....#### ......(..########## #.....# ...........## #.....# # ..†.....##..# #.....## # .......####.#### #......# # ..#...## #....##### #......### ####### ####.†@..#####......... #####....##.....###. ##########.##.....##.. #......# #..#.######.. #.####.# ##....## ##.. #### #.# #.# ###.#>.###... ...# #†# #.###............ ...# ######.####..##...........# ...####...........(....#######... There were no monsters in sight! Vanquished Creatures An adder (D:1) 4 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 800 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 800 | D:1 | Reached XP level 3. HP: 20/24 MP: 0/7 800 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_rooms D:2: layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_3, aquarium_window_corner, aquarium_window_fake, aquarium_window_fake, aquarium_view_2d, aquarium_view_2c, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 4 Cast: Magic Dart || 36 Armour: Robe || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 804 | 776 | 28 | 0 | 684 | 2 | 402.0 | Dungeon | 804 | 776 | 28 | 0 | 684 | 2 | 402.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 800 daAuts D:2: 3 daAuts