Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 15796242939428054043 18 Legend the Conjurer (level 2, 17/19 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:19 (496 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 496, Time: 00:00:20 Health: 17/19 AC: 3 Str: 10 XL: 2 Next: 51% Magic: 4/6 EV: 11 Int: 18 God: Gold: 23 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . k - +6 dagger of the Vaults {flame, rElec Str+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons f - a +0 whip g - a +0 club h - a +0 dagger k - the +6 dagger of the Vaults (weapon) {flame, rElec Str+3} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). l - a +0 dagger m - a +0 dagger Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Scrolls c - a scroll of acquirement {unknown} d - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you but does no damage. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 3! You now have 23 gold pieces (gained 9). A kobold comes into view. It is wielding a +0 whip. Found a leather armour. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. A kobold is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold throws a stone. The stone hits you. You feel stronger. The +6 dagger of the Vaults {flame, rElec Str+3} bursts into flame! k - the +6 dagger of the Vaults (weapon) {flame, rElec Str+3} You start putting on your armour. You continue putting on your +0 pair of gloves. x2 HP restored. You continue putting on your +0 pair of gloves. x2 The kobold throws a stone. The stone barely misses you. You continue putting on your +0 pair of gloves. The kobold throws a stone. The stone hits you. You finish putting on your +0 pair of gloves. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# #.........# ..# #........(# ... #.........# .. #.........# .. #.........##. #........... ### .#####.########.###....[ ..............#.@..K.... #.####.##...#...###..... #.##...#...# ... ..##...#.#.# . #####...#.#.# ##......# #.##.### .....# ..# You could see a kobold. Vanquished Creatures An adder (D:2) A giant cockroach (D:2) A hobgoblin (D:1) A quokka (D:2) A ball python (D:2) A frilled lizard (D:2) 2 goblins (D:2) 2 kobolds A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 182 | D:1 | You fall into a shaft and drop 1 floor! 306 | D:2 | Identified the +6 dagger of the Vaults {flame, rElec Str+3} 371 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 371 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 496 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, nrook_mini_backslash, kennysheep_small_spiral, corner_web_ring D:2: layout_basic, kennysheep_generic_room_6 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 19 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 496 | 496 | 0 | 0 | 442 | 2 | 248.0 | Dungeon | 496 | 496 | 0 | 0 | 442 | 2 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 312 daAuts D:1: 183 daAuts