Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 8647149103102199848 28 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (1213 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1213, Time: 00:00:47 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +1 short sword (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +1 short sword of protection (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 21% 2 Call Imp Summ 6% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 club. A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#....########. ................... #.##.##.........#.. #. #.##.#.......... #.##.##)...##...... #.#................ #.#................ ####.##............... #....@..#.#..####.#..# ####.####.#.#######..# #. #.#..........# #. #.#######..... #. #)# #.#.#. #. #.# #.#.#. #. #.#######..... ## #............. #.#######.#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 5 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 273 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 273 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 276 | D:1 | Learned a level 2 spell: Searing Ray 1213 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1213 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1213 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 22 Unarmed || 7 Cast: Magic Dart || 61 Armour: Robe || 22 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1212 | 1212 | 0 | 3 | 1067 | 1 | 1212.0 | Dungeon | 1212 | 1212 | 0 | 3 | 1067 | 1 | 1212.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1212 daAuts