Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 10661656624572248342 68 Legend the Conjurer (level 4, 22/30 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:06 (1919 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1919, Time: 00:01:07 Health: 22/30 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 11/19 EV: 13 Int: 20 God: Gold: 84 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.16/turn %: no passive effects @: no status effects A: repulsion field 1, spiny 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 whip Missiles p - 5 curare-tipped darts Armour a - a +0 robe (worn) Jewellery h - a ring of magical power (worn) Scrolls e - 2 scrolls of teleportation {unknown} g - 2 scrolls of immolation {unknown} j - 2 scrolls of identify {unknown} l - a scroll of amnesia {unknown} n - a scroll of enchant weapon {unknown} Potions b - 3 potions of magic f - 2 potions of attraction {unknown} i - a potion of mutation {unknown} k - a potion of enlightenment {unknown} m - a potion of invisibility {unknown} o - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Soul Splinter Necr 16% N/A 13% 1 Grave Claw Necr 8% 2d7 19% 2 Inner Flame Hex/Fire 4% N/A 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 36% 3 Flame Wave Conj/Fire 12% 2d6 50% 4 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Airstrike Air 2% 2d(1-17) 77% 4 Forge Lightning Spire Air/Frge 4% 3d4 77% 4 Sticky Flame Fire/Alch 4% 2d4 77% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) You are partially covered in sharp spines. Message History The magic dart hits the orc. The orc is moderately wounded. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc wizard shouts! You hear a shout! x2 The orc wizard casts a spell at you. The puff of flame misses you. An orc comes into view. It is wielding a +0 flail. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 flail. The orc wizard gestures at you while chanting. The magic dart hits you! The searing ray hits the orc wizard. The orc wizard is almost dead. A quokka comes into view. The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc. The orc is heavily wounded. Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #........... #.## #).......... #..## #.........[# ##..# #..........# ##.## #.......[..# #..########.##### ##...# #.# .##########.######.# ### ..o.o..@...........# #.. ....#######.##########.# # #<.................. #######.###########. #................^.. #.#####..#######...# #........#...# #............. #...####.##### You could see 2 orcs. Vanquished Creatures An orc wizard (D:3) A ribbon worm (D:2) An orc (D:3) 5 endoplasms A giant cockroach (D:2) 5 hobgoblins 3 jackals (D:2) 3 quokkas 4 ball pythons (D:1) 4 bats A goblin (D:1) 6 kobolds 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 240 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 389 | D:1 | Learned a level 2 spell: Searing Ray 1100 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1469 | D:2 | You fall into a shaft and drop 1 floor! 1919 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1919 | D:3 | Reached XP level 4. HP: 22/30 MP: 10/10 1919 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic D:2: layout_loops_cross, basic_altar, minmay_heptomino_l4 D:3: layout_basic, minitemple Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 19 | || 19 Unarmed | 3 | || 3 Cast: Magic Dart | 61 | || 61 Searing Ray | 5 | || 5 Armour: Robe | 18 | || 18 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1918 | 1913 | 5 | 59 | 1646 | 3 | 639.3 | Dungeon | 1918 | 1913 | 5 | 59 | 1646 | 3 | 639.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 511 daAuts D:3: 449 daAuts