Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 7732734142309426255 142 Legend the Magician (level 5, 19/35 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:01:28 (2858 turns). Legend the Magician (Demonspawn Conjurer) Turns: 2858, Time: 00:01:28 Health: 19/35 AC: 2 Str: 7 XL: 5 Next: 3% Magic: 6/12 EV: 11 Int: 21 God: Gold: 174 SH: 0 Dex: 14 Spells: 10/13 levels left rFire + . . e - +3 short sword rCold . . . (no offhand) rNeg . . . m - +0 robe "Earthly Heaven" {rF+ Dex+3 Archmagi} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: archmagi @: very slightly contaminated A: demonic touch 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +3 short sword (weapon) Missiles n - 3 boomerangs Armour a - a +0 robe m - the +0 robe "Earthly Heaven" (worn) {rF+ Dex+3 Archmagi} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. Jewellery c - a ring of willpower (worn) h - a +6 ring of dexterity Wands s - a wand of flame (8) Scrolls i - 4 scrolls of identify {unknown} j - 2 scrolls of vulnerability {unknown} l - a scroll of silence {unknown} o - a scroll of noise {unknown} p - a scroll of teleportation {unknown} Potions b - 2 potions of magic f - 3 potions of enlightenment {unknown} g - 2 potions of lignification {unknown} k - a potion of mutation {unknown} q - a potion of haste {unknown} r - a potion of berserk rage {unknown} t - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.9 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 11% 1 Confusing Touch Hex 7% N/A 32% 3 Fulminant Prism Conj/Alch 10% 3d9 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Message History 2 gnolls come into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. You kill the gnoll! You have reached level 5! There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........# #..†....# .. ...†...# .[# ### #......##.. .. #.......... #.# #.......# #gg #.......##.# ##)####..........# #..@...##..#####. #......###.## #......# #..# ###...#####.# ###.....#'### ###.......# ##.......# #........# #.)......#### You could see 2 gnolls. Vanquished Creatures A sleepcap (D:3) Terence (D:3) A gnoll (D:4) An adder (D:4) 2 ribbon worms (D:2) 2 orcs (D:3) 2 endoplasms (D:1) 4 giant cockroaches 7 goblins 4 hobgoblins 2 quokkas 6 ball pythons 7 bats 3 frilled lizards 15 kobolds 4 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 187 | D:1 | Discovered your monstrous ancestry. 187 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 187 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 748 | D:1 | You fall into a shaft and drop 1 floor! 1007 | D:2 | Identified the +0 robe "Earthly Heaven" {rF+ Dex+3 | Archmagi} 1028 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 2028 | D:1 | Learned a level 2 spell: Searing Ray 2116 | D:3 | Noticed Terence 2124 | D:3 | Killed Terence 2125 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/10 2857 | D:4 | Reached XP level 5. HP: 23/35 MP: 7/12 2858 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic D:2: layout_loops_ring, chequers_serial_rivers_micro_b, minmay_cupped D:3: layout_rooms, uniq_terence D:4: layout_basic, minmay_temple_entry_trees, minmay_ogre_servants Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 15 | || 15 Short sword | 6 | 2 || 8 Touch | 3 | 2 || 5 Cast: Magic Dart | 89 | 29 || 118 Armour: Robe | 14 | 3 || 17 Dodge: Dodged | 15 | 3 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2861 | 2750 | 111 | 0 | 2449 | 4 | 715.2 | Dungeon | 2861 | 2750 | 111 | 0 | 2449 | 4 | 715.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1149 daAuts D:1: 963 daAuts D:3: 633 daAuts D:4: 114 daAuts