Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 11278908405025154469 30 Legend the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (866 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 866, Time: 00:00:31 Health: 19/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 0/7 EV: 5 Int: 20 God: Gold: 54 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: held A: horns 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of blinking {unknown} g - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate magic rapidly. Message History There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The endoplasm quivers. The web tears apart. There is a stone staircase leading up here. The ribbon worm closely misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm bites you. The searing ray hits the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....# ##.######.########### .....# #.######.# ..##.####.....##.## ..##.......##.##.)# ..########.##.###.# ..# #.##.# #.# ###### #.##.###.# .....# #.#)#.##.# ####.# #..###.@.# #.#######.#.#### #..........## ############ There were no monsters in sight! Vanquished Creatures A ribbon worm (D:1) 2 dart slugs (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 141 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 141 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 809 | D:1 | Learned a level 2 spell: Searing Ray 866 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 866 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/7 866 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, minmay_tiny_reverse_x D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Dagger || 13 Punch || 1 Cast: Magic Dart || 44 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 865 | 822 | 43 | 0 | 702 | 2 | 432.5 | Dungeon | 865 | 822 | 43 | 0 | 702 | 2 | 432.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 857 daAuts D:2: 8 daAuts