Dungeon Crawl Stone Soup version 0.33-a0-962-gf251c32bc1 (webtiles) character file. Game seed: 12544600315954051425 15 Legend the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (187 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 187, Time: 00:00:09 Health: 19/19 AC: 4 Str: 7 XL: 2 Next: 34% Magic: 2/5 EV: 11 Int: 18 God: Gold: 4 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin metallic scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +0 dagger Missiles f - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} g - a scroll of fog {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Message History Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. A gnoll is nearby! You don't have enough magic to cast this spell. A gnoll is nearby! You don't have enough magic to cast this spell. A gnoll is nearby! You don't have enough magic to cast this spell. A gnoll is nearby! You don't have enough magic to cast this spell. A gnoll is nearby! You don't have enough magic to cast this spell. A gnoll is nearby! You don't have enough magic to cast this spell. Magic courses through your body. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You hear a splash. You have reached level 2! Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##..#### #..# #..## #..# ###.## #..# ##...# #..### #..### #..... #.## ##.... ########.##### #######. ~..~..~..~~~~#≈≈≈ #....... ≈~~~≈~≈~~@~!~.~≈≈ ######.. ~≈~≈~.~~~~.~~~~≈≈ #.. ≈~≈~≈.~~~~~~~~≈≈~ #.. ~~~~~~~~~~~~)~~~. #.. ~≈#~...~....~.~.~ #.. ≈ ##......##....# #.. #.####.. .##.# #.. #. ### .# .# #.# ... There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 187 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 187 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 187 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 11 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 187 | 187 | 0 | 0 | 153 | 1 | 187.0 | Dungeon | 187 | 187 | 0 | 0 | 153 | 1 | 187.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 187 daAuts