Dungeon Crawl Stone Soup version 0.33-a0-961-gec4e1d79e0 (webtiles) character file. Game seed: 2826140979065491060 28 Legend the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (605 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 605, Time: 00:00:28 Health: 19/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 35 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: antennae 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate magic rapidly. Message History You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. Okay, then. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Your magical contamination has completely faded away. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of protection (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#....#.#.... #.......#.#.... . #######.#.#.... .. #..>......##+#. ... #.#####.####.#. .... #.##.)......... ..... #.#######..###. ......####.###.###..###. #.rg@...##...##.#..## #########.~~~#####..# ##.≈~~.#..##.# #.~~~...~.#... ##.~≈~.~.~~.... #...~..~~≈≈.... ##....≈≈≈≈≈...# ###..~~≈≈≈~~~.# #.#..~~~≈~~≈~.# You could see a goblin and a rat. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 5 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 205 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 205 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 208 | D:1 | Learned a level 2 spell: Searing Ray 282 | D:1 | Found a faded altar of an unknown god. 605 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 605 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/7 605 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, basic_ecumenical_altar, wander_ebering_terrifying_dragon_lair Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 41 Cast: Magic Dart || 47 Armour: Robe || 50 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 613 | 613 | 0 | 0 | 465 | 1 | 613.0 | Dungeon | 613 | 613 | 0 | 0 | 465 | 1 | 613.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 613 daAuts