Legend Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (5, 3, D:1) 4 stones a kobold corpse (skeletalised by now) (10, 10, D:1) a goblin skeleton (14, 10, D:1) 7 stones (15, -1, D:1) a flux talisman (15, 0, D:1) a hobgoblin skeleton (17, 20, D:1) a +0 club (18, 21, D:1) a +0 dagger a goblin skeleton (21, 8, D:1) 3 stones (31, 36, D:1) a frilled lizard corpse (skeletalised by now) (34, 0, D:1) a jackal skeleton a jackal skeleton (37, 3, D:1) a jackal skeleton (37, 4, D:1) a jackal skeleton (38, -3, D:1) 4 large rocks (42, 36, D:1) a bat corpse (skeletalised by now) (47, 21, D:1) a ball python skeleton (49, 3, D:1) a +0 dagger (52, 30, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Dugejom's Weapon Shoppe a +0 dagger (24 gold) a +0 rapier (48 gold) the +2 orcbow of the Everdark {flame, rF+ MP+9 Str-4 Int+4} (590 gold) rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). a +0 whip (30 gold) a +0 dagger (24 gold) a +0 mace (36 gold) a +0 falchion (36 gold) a +0 sling (18 gold) a +0 short sword (36 gold) a +0 war axe (42 gold) a +0 hand axe (36 gold) [Shop] Qiydd's Antique Weapon Shop a +3 morningstar (462 gold) a +0 short sword of electrocution (209 gold) a +0 hand axe (66 gold) a +2 halberd of venom (369 gold) a +0 war axe (77 gold) a +0 short sword of electrocution (209 gold) a +0 quarterstaff (88 gold) (0, 0, D:2) a +0 hand axe (27, -4, D:2) a jackal skeleton (28, -3, D:2) a jackal skeleton (30, 7, D:2) a -3 hand axe (30, 9, D:2) a -2 dagger (31, -32, D:2) a +0 dagger (32, 7, D:2) a -3 sling (32, 9, D:2) a -2 dagger (37, -10, D:2) a +0 plate armour (43, -2, D:2) a +0 ring mail (44, 16, D:2) a +0 club a kobold skeleton (45, 10, D:2) a rat skeleton (52, 8, D:2) a ball python skeleton (54, -26, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 stones (1, -1, D:3) a +0 short sword a kobold corpse (1, 0, D:3) 4 gold pieces (2, 0, D:3) a scroll of identify