Dungeon Crawl Stone Soup version 0.33-a0-961-gec4e1d79e0 (webtiles) character file. Game seed: 13804514617142151325 41 Legend the Conjurer (level 3, -2/36 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Slain by Terence ... wielding a +3 flail of holy wrath (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1103 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1103, Time: 00:00:46 Health: -2/36 AC: 2 Str: 7 XL: 3 Next: 32% Magic: 1/8 EV: 11 Int: 20 God: Gold: 113 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.22/turn %: no passive effects @: berserking, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles i - 5 boomerangs Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} e - 2 scrolls of enchant weapon {unknown} f - a scroll of identify {unknown} g - a scroll of revelation {unknown} Potions b - a potion of magic h - a potion of cancellation {unknown} j - 2 potions of berserk rage {!q} k - a potion of enlightenment {unknown} l - 2 potions of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence bares his teeth. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of holy wrath and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. You feel sick. Terence barely misses you. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of holy wrath and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. You feel sick. Terence closely misses you. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of holy wrath and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. You feel sick. Terence hits you with a +3 flail of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse. * * * LOW HITPOINT WARNING * * * There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. You are no longer poisoned. Terence misses you. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +3 flail of holy wrath. You die... Terence says, "And stay out!" .♣..# ...## #♣## ♣♣♣♣♣♣♣## #.# ♣♣.P♣♣...## #.##♣.P.P♣.♣..# #..#♣.♣P...♣#.######.#. #....♣♣PP.♣♣.#......... #.##♣♣♣♣♣♣♣.###.###.##. #.# ..# ##@...# ..# ##. #@###.# ### # #g# #.# ... ..# ... >. You could see Terence and a goblin. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 5 bats 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 kobolds 3 ball pythons 2 frilled lizards 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 186 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 186 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 191 | D:1 | Learned a level 2 spell: Searing Ray 844 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1096 | D:2 | Noticed Terence 1103 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms D:2: layout_loops_ring, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_room_3, infiniplex_forest_end_3, infiniplex_forest_zigzag_2, infiniplex_forest_3_way, infiniplex_forest_end_1, infiniplex_forest_corner_1, minmay_misc_feat_doors, serial_bayou_pond_c, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 59 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1105 | 1054 | 51 | 0 | 888 | 2 | 552.5 | Dungeon | 1105 | 1054 | 51 | 0 | 888 | 2 | 552.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts D:2: 314 daAuts