Dungeon Crawl Stone Soup version 0.33-a0-961-gec4e1d79e0 (webtiles) character file. Game seed: 1888209040750057451 28 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:43 (1297 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1297, Time: 00:00:44 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 59 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: weakness stinger 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons d - a +0 mace k - a +0 club Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat (worn) Scrolls g - a scroll of revelation {unknown} h - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a tail ending in a sharp stinger. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a +0 club A bat comes into view. The bat moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (black smoke, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your tail grows a sharp stinger. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈≈....†.≈≈# ... ..> .§≈≈≈......≈# #.# #.# ≈ß≈§ß§..§§.≈###.# #.# ≈≈b≈≈§≈≈≈§..'...# #.# ≈≈≈§§≈≈§≈≈..'...###.# ≈ß≈≈ß≈.....≈#.......### .§≈≈≈......≈###.......## ..≈≈......≈≈# #####..... ..§≈...@.≈≈########..... ..≈≈....≈§##............ ..≈≈...§§## #######..... ......§≈## #..... ≈≈≈≈§≈≈## ##.... ####### #.##. #.##. #.... ##### You could see a bat. Vanquished Creatures A dart slug (D:2) 4 bats (D:1) 3 endoplasms A goblin (D:2) 5 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 245 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 245 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 1048 | D:1 | Learned a level 2 spell: Searing Ray 1297 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1297 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1297 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic D:2: layout_loops_ring, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_chi, kennysheep_cross_room, wad_orctagon Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 26 Tailslap || 3 Cast: Magic Dart || 43 Armour: Robe || 14 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1295 | 1267 | 28 | 0 | 1120 | 2 | 647.5 | Dungeon | 1295 | 1267 | 28 | 0 | 1120 | 2 | 647.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1076 daAuts D:2: 219 daAuts