Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 6020871843274294471 9 Legend the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (256 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 256, Time: 00:00:13 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 18 God: Gold: 22 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of mutation {unknown} e - 2 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You see here a jackal corpse. You don't have enough magic to cast this spell. HP restored. You see here a jackal corpse. Things that are here: a jackal corpse; a jackal corpse You now have 22 gold pieces (gained 15). Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 2 coppery potions You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! Your magical contamination has completely faded away. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Found 5 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...##( ...#. .... ... .. .# #.######.# .......@.# #######.## #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A bat (D:1) 4 jackals (D:1) A quokka (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 227 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 256 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring Action || total ---------------------------++------- Melee: Mace || 15 Cast: Magic Dart || 9 Armour: Robe || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 262 | 0 | 0 | 205 | 1 | 262.0 | Dungeon | 262 | 262 | 0 | 0 | 205 | 1 | 262.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 262 daAuts