Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 10574937801204558870 28 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:05 (951 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 951, Time: 00:01:05 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 11 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: slimy green scales 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons g - a +0 dagger j - a +0 dagger k - a +0 flail l - a +0 club Missiles m - 4 boomerangs Armour a - a +0 robe (worn) Scrolls b - a scroll of poison {unknown} c - a scroll of torment {unknown} d - a scroll of immolation {unknown} e - a scroll of identify {unknown} Potions f - 2 potions of moonshine {unknown} h - 2 potions of curing {unknown} i - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You regenerate magic rapidly. Message History Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, catching its breath, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! Key pressed, stopping explore. You don't have enough magic to cast this spell. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ribbon worm corpse. m - 4 boomerangs Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 8 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Slimy green scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ..### #. ....[ .. #... ##. ...# (.. #..##.# #..#.# #@#.# #...# ##..# ##.## ##..### #.....# # #.###...# ...#####.# ##... ...>.....## .. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 3 bats 2 endoplasms (D:1) 3 goblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 281 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 284 | D:1 | Learned a level 2 spell: Searing Ray 951 | D:2 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 951 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 951 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_cross, chequers_serial_rivers_small_a D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_c, item_on_display_a_b, minmay_strange_pillars, item_on_display_a_b, due_unseen_surprise, serial_park_tiny_2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 48 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 951 | 943 | 8 | 21 | 801 | 2 | 475.5 | Dungeon | 951 | 943 | 8 | 21 | 801 | 2 | 475.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 830 daAuts D:2: 121 daAuts