Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 8030402047241230503 50 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:43 (1297 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1297, Time: 00:00:43 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 55% Magic: 8/8 EV: 11 Int: 20 God: Gold: 64 SH: 0 Dex: 11 Spells: 6/9 levels left rFire + . . l - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: demonic guardian 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +0 club l - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of protection from fire (worn) j - a ring of ice Scrolls d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} k - a scroll of revelation {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} h - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You regenerate a little health from kills. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Partly explored, can't reach some places. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [? for help]? . Search for what [Enter for "."]? . Things that are here: a +1 dagger of venom; a ball python skeleton Okay, then. You unwield your +0 short sword. Your +1 dagger of venom begins to drip with poison! l - a +1 dagger of venom (weapon) You see here a rat skeleton. You see here a ball python skeleton. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. The helpless iguana fails to defend itself. You hit the iguana. The iguana is poisoned. The iguana is moderately wounded. The iguana barely misses you. You barely miss the iguana. The iguana is severely wounded. The iguana bites you but does no damage. You hit the iguana. The iguana looks as sick as possible! The iguana is almost dead. The iguana barely misses you. You hit the iguana but do no damage. The iguana is almost dead. The iguana barely misses you. You closely miss the iguana. The iguana is almost dead. You kill the iguana! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####...## ....... r..... ....> #...## #.... #...# #..@# #.......# #.###...# ###.# .#. # # You could see a rat (asleep). Vanquished Creatures An iguana (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 6 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 295 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 295 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 298 | D:1 | Learned a level 2 spell: Searing Ray 345 | D:1 | Found a faded altar of an unknown god. 1297 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1297 | D:2 | Reached XP level 3. HP: 24/24 MP: 8/8 1297 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, basic_ecumenical_altar, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_shore_a, kennysheep_another_room, kennysheep_minor_cross D:2: layout_loops_cross, basic_altar, kennysheep_potato, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 1 Dagger || 5 Cast: Magic Dart || 36 Stab: Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1319 | 1261 | 58 | 0 | 1162 | 2 | 659.5 | Dungeon | 1319 | 1261 | 58 | 0 | 1162 | 2 | 659.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1313 daAuts D:2: 5 daAuts